Pepisolo
Aug 23, 2016 12:41 pm
developer
|
InfoLog.txt (30,607 bytes)
7/22/2016 5:08:33 AM (0.100) Mem: 12,390,400 Plat:WindowsPlayer
-----------
Skipped rendering frame because GfxDevice is in invalid state (device lost)
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
8/23/2016 1:42:02 PM (0.100) Mem: 41,451,520 Plat:WindowsPlayer
-----------
Seed: 1812237084
Design: L2 Indust Hall Indust
## TIME TAKEN ##
Pre-Processing: 532.29 ms
Main Path Generation: 231.51 ms
Branch Path Generation: 104.16 ms
Post-Processing: 510.81 ms
-------------------------------------------------------
Total: 1378.78 ms
## ROOM COUNT ##
Main Path: 7
Branch Paths: 3
-------------------
Total: 10
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 1:53:40 PM (0.100) Mem: 49,311,744 Plat:WindowsPlayer
-----------
Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___13-53-40.png
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at ArcenDirectories.ActuallyTakeScreenshot()
at GameController.Update()
at RaptorFirstPerson.Update()
8/23/2016 2:03:38 PM (0.100) Mem: 39,464,960 Plat:WindowsPlayer
-----------
Seed: 603356764
Design: L2 Sewer Hall Sewer
## TIME TAKEN ##
Pre-Processing: 476.99 ms
Main Path Generation: 309.44 ms
Branch Path Generation: 578.66 ms
Post-Processing: 585.17 ms
-------------------------------------------------------
Total: 1950.27 ms
## ROOM COUNT ##
Main Path: 8
Branch Paths: 7
-------------------
Total: 15
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 2:10:19 PM (0.100) Mem: 35,012,608 Plat:WindowsPlayer
-----------
Seed: 144970734
Design: L2 Sewer Hall Sewer
## TIME TAKEN ##
Pre-Processing: 427.67 ms
Main Path Generation: 272.97 ms
Branch Path Generation: 154.53 ms
Post-Processing: 661.67 ms
-------------------------------------------------------
Total: 1516.84 ms
## ROOM COUNT ##
Main Path: 8
Branch Paths: 10
-------------------
Total: 18
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 2:23:46 PM (0.100) Mem: 42,074,112 Plat:WindowsPlayer
-----------
Seed: 587160347
Design: L2 Indust Hall Indust
## TIME TAKEN ##
Pre-Processing: 372.43 ms
Main Path Generation: 221.59 ms
Branch Path Generation: 78.69 ms
Post-Processing: 530.31 ms
-------------------------------------------------------
Total: 1203.02 ms
## ROOM COUNT ##
Main Path: 7
Branch Paths: 6
-------------------
Total: 13
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 3:16:11 PM (0.100) Mem: 40,693,760 Plat:WindowsPlayer
-----------
Seed: 1797534044
Design: L2 Hall Sewer Indust
## TIME TAKEN ##
Pre-Processing: 625.51 ms
Main Path Generation: 240.12 ms
Branch Path Generation: 144.96 ms
Post-Processing: 700.78 ms
-------------------------------------------------------
Total: 1711.37 ms
## ROOM COUNT ##
Main Path: 9
Branch Paths: 10
-------------------
Total: 19
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 3:34:19 PM (0.100) Mem: 41,746,432 Plat:WindowsPlayer
-----------
Seed: 944590829
Design: L2 Hall Sewer Indust
## TIME TAKEN ##
Pre-Processing: 499.52 ms
Main Path Generation: 241.31 ms
Branch Path Generation: 161.10 ms
Post-Processing: 811.38 ms
-------------------------------------------------------
Total: 1713.30 ms
## ROOM COUNT ##
Main Path: 8
Branch Paths: 13
-------------------
Total: 21
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 3:52:27 PM (0.100) Mem: 44,310,528 Plat:WindowsPlayer
-----------
Seed: 1281210053
Design: L2 Hall Sewer Indust
## TIME TAKEN ##
Pre-Processing: 0.08 ms
Main Path Generation: 199.67 ms
Branch Path Generation: 173.29 ms
Post-Processing: 517.19 ms
-------------------------------------------------------
Total: 890.22 ms
## ROOM COUNT ##
Main Path: 7
Branch Paths: 10
-------------------
Total: 17
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 4:08:01 PM (0.100) Mem: 38,719,488 Plat:WindowsPlayer
-----------
Seed: 1890729253
Design: L2 Indust Hall Indust
## TIME TAKEN ##
Pre-Processing: 0.07 ms
Main Path Generation: 178.43 ms
Branch Path Generation: 137.40 ms
Post-Processing: 319.34 ms
-------------------------------------------------------
Total: 635.25 ms
## ROOM COUNT ##
Main Path: 6
Branch Paths: 4
-------------------
Total: 10
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 4:09:33 PM (0.100) Mem: 41,545,728 Plat:WindowsPlayer
-----------
Seed: 1363918741
Design: L2 Hall Sewer Indust
## TIME TAKEN ##
Pre-Processing: 0.08 ms
Main Path Generation: 194.19 ms
Branch Path Generation: 170.34 ms
Post-Processing: 464.96 ms
-------------------------------------------------------
Total: 829.56 ms
## ROOM COUNT ##
Main Path: 8
Branch Paths: 5
-------------------
Total: 13
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 4:39:40 PM (0.100) Mem: 40,837,120 Plat:WindowsPlayer
-----------
Seed: 973159866
Design: L2 Indust Hall Indust
## TIME TAKEN ##
Pre-Processing: 512.08 ms
Main Path Generation: 208.34 ms
Branch Path Generation: 67.88 ms
Post-Processing: 698.79 ms
-------------------------------------------------------
Total: 1487.08 ms
## ROOM COUNT ##
Main Path: 6
Branch Paths: 8
-------------------
Total: 14
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 5:07:55 PM (0.100) Mem: 40,607,744 Plat:WindowsPlayer
-----------
Seed: 1907857961
Design: L2 Hall Sewer Indust
## TIME TAKEN ##
Pre-Processing: 550.68 ms
Main Path Generation: 243.15 ms
Branch Path Generation: 128.03 ms
Post-Processing: 734.08 ms
-------------------------------------------------------
Total: 1655.93 ms
## ROOM COUNT ##
Main Path: 9
Branch Paths: 9
-------------------
Total: 18
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 5:11:01 PM (0.100) Mem: 41,402,368 Plat:WindowsPlayer
-----------
Seed: 586362116
Design: L2 Indust Hall Indust
## TIME TAKEN ##
Pre-Processing: 0.07 ms
Main Path Generation: 184.01 ms
Branch Path Generation: 63.06 ms
Post-Processing: 454.42 ms
-------------------------------------------------------
Total: 701.57 ms
## ROOM COUNT ##
Main Path: 7
Branch Paths: 3
-------------------
Total: 10
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 5:13:25 PM (0.100) Mem: 46,845,952 Plat:WindowsPlayer
-----------
Seed: 757188808
Design: L2 Sewer Hall Sewer
## TIME TAKEN ##
Pre-Processing: 0.07 ms
Main Path Generation: 223.84 ms
Branch Path Generation: 70.75 ms
Post-Processing: 403.94 ms
-------------------------------------------------------
Total: 698.60 ms
## ROOM COUNT ##
Main Path: 7
Branch Paths: 4
-------------------
Total: 11
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 5:16:40 PM (0.100) Mem: 42,921,984 Plat:WindowsPlayer
-----------
Seed: 621583688
Design: L2 Sewer Hall Sewer
## TIME TAKEN ##
Pre-Processing: 0.07 ms
Main Path Generation: 196.60 ms
Branch Path Generation: 127.92 ms
Post-Processing: 397.31 ms
-------------------------------------------------------
Total: 721.90 ms
## ROOM COUNT ##
Main Path: 6
Branch Paths: 6
-------------------
Total: 12
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 5:18:46 PM (0.100) Mem: 44,683,264 Plat:WindowsPlayer
-----------
Seed: 928309305
Design: L2 Hall Sewer Indust
## TIME TAKEN ##
Pre-Processing: 0.08 ms
Main Path Generation: 219.63 ms
Branch Path Generation: 161.97 ms
Post-Processing: 513.69 ms
-------------------------------------------------------
Total: 895.36 ms
## ROOM COUNT ##
Main Path: 8
Branch Paths: 10
-------------------
Total: 18
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 5:23:33 PM (0.100) Mem: 44,023,808 Plat:WindowsPlayer
-----------
Seed: 203362915
Design: L2 Indust Hall Indust
## TIME TAKEN ##
Pre-Processing: 0.14 ms
Main Path Generation: 469.30 ms
Branch Path Generation: 80.98 ms
Post-Processing: 338.45 ms
-------------------------------------------------------
Total: 888.86 ms
## ROOM COUNT ##
Main Path: 6
Branch Paths: 2
-------------------
Total: 8
Retry Count: 1
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 5:35:02 PM (0.100) Mem: 44,298,240 Plat:WindowsPlayer
-----------
Seed: 1061134960
Design: L2 Hall Sewer Indust
## TIME TAKEN ##
Pre-Processing: 0.08 ms
Main Path Generation: 210.53 ms
Branch Path Generation: 131.04 ms
Post-Processing: 448.45 ms
-------------------------------------------------------
Total: 790.10 ms
## ROOM COUNT ##
Main Path: 9
Branch Paths: 8
-------------------
Total: 17
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 5:37:35 PM (0.100) Mem: 45,125,632 Plat:WindowsPlayer
-----------
Seed: 613923970
Design: L2 Sewer Hall Sewer
## TIME TAKEN ##
Pre-Processing: 0.15 ms
Main Path Generation: 228.42 ms
Branch Path Generation: 75.78 ms
Post-Processing: 487.48 ms
-------------------------------------------------------
Total: 791.84 ms
## ROOM COUNT ##
Main Path: 7
Branch Paths: 6
-------------------
Total: 13
Retry Count: 1
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
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