View Issue Details

IDProjectCategoryLast Update
0018877In Case Of Emergency, Release RaptorCrash/ExceptionAug 23, 2016 12:43 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Fixed in VersionPre Early Access 
Summary0018877: Spawn into a void on game start
DescriptionThere have been other reports of this, I think, but upon starting a new game, I seemed to appear in a void and I couldn't move my Raptor or anything.

Drat, just realized I shouldn't have started a new game (which worked) before uploading my logs in case the error got overwritten. Here they are anyway.

TagsNo tags attached.

Activities

Pepisolo

Aug 23, 2016 9:06 am

developer  

ErrorLog.txt (207,502 bytes)   
8/8/2016 4:37:27 PM (0.100) Mem: 20,107,264 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:27 PM (0.100) Mem: 20,209,664 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,295,680 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,381,696 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,471,808 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,557,824 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,643,840 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:43 PM (0.100) Mem: 24,764,416 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 24,850,432 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 24,944,640 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 25,026,560 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 25,112,576 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 25,206,784 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:50 PM (0.100) Mem: 23,900,160 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 23,982,080 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 24,068,096 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 24,154,112 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 24,240,128 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 24,326,144 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,402,752 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,480,576 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,558,400 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,640,320 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,722,240 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,812,352 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,250,048 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,336,064 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,417,984 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,499,904 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,581,824 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,671,936 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/15/2016 9:22:36 PM (0.100) Mem: 21,655,552 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Interiors-Doors-Doorjamb-128027c6-e'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/craig_gertrud1NEW.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 23,683,072 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Box-5d5e416b-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 23,785,472 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Doorway-e993919e-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 23,871,488 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Crossbeams-b03cb893-f'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 23,961,600 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Basic-48e5f2ab-3'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,068,096 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-W Near C-1edb911c-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,154,112 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-W Near C Wires-ee68eb46-2'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,256,512 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Floor-F Hall Ruts-164372b6-1'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,350,720 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-C Wires-2a7254b5-5'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,461,312 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Corner Inset-a0f2f877-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,448,384 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Pipes Trio Curved-0e357202-1'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,550,784 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Doors-Door SCF Open Shut-0bc233d9-0'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,636,800 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Stairs To Left-d0f2848f-b'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,722,816 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Walkway Grills 2'5X-b3ec9d3f-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,812,928 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Floor-F Metal Liner-59082528-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,898,944 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Barrel Metal Mid-b4d7b326-f'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,980,864 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Control Terminal-00bf145e-c'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,066,880 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Barrier-2776fb7b-a'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,148,800 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 009-41eeb84f-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,230,720 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-Thick Pipe 05-9f064585-4'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,320,832 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 014-b28a9cba-e'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,406,848 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 013-424be0ac-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,488,768 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 012-9423cbe9-1'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,574,784 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 003-94196229-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,656,704 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Junk-Scaffold Narrow-a1e7a361-5'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,742,720 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Junk-Girder Half-63cdb5b9-2'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,828,736 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Hang Bright Yellow-e7530864-0'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,918,848 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Yellow-5534d6d4-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,000,768 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Blue-e91d1d2f-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,086,784 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Short Blue-bc9c749c-c'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,172,800 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Walkway Edge Left 1X-5fa03d00-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,254,720 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Hanging TV-9cd48eee-b'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,340,736 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Cabinet Locked-430ff536-c'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,430,848 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Dark Pillar Panel-d40f5b87-d'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:32:11 PM (0.100) Mem: 23,896,064 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:32:11 PM (0.100) Mem: 24,276,992 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,131,904 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W T2 B-c3fb7b18-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,217,920 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W-e87ae07f-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,299,840 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W T2 N2 Vent-80d8f4ab-f'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,389,952 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Yellow-5534d6d4-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,475,968 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Interiors-Floors 5x5-Black Tiles F5-27fd1eac-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,566,080 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Lights-Hanging Cylinders-HangCyLit Black-BB-5831c2f3-2'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:48:06 PM (0.100) Mem: 20,586,496 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:48:06 PM (0.100) Mem: 21,020,672 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:48:09 PM (0.100) Mem: 19,533,824 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 3:48:09 PM (0.100) Mem: 19,726,336 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 3:52:02 PM (0.100) Mem: 22,540,288 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 3:52:02 PM (0.100) Mem: 22,691,840 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 3:53:00 PM (0.100) Mem: 25,387,008 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:53:00 PM (0.100) Mem: 25,755,648 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:53:02 PM (0.100) Mem: 23,240,704 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 3:53:02 PM (0.100) Mem: 23,420,928 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 3:55:25 PM (0.100) Mem: 23,662,592 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 3:55:25 PM (0.100) Mem: 23,781,376 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 4:04:13 PM (0.100) Mem: 29,089,792 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 4:04:13 PM (0.100) Mem: 29,536,256 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 4:04:15 PM (0.100) Mem: 24,330,240 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 4:04:15 PM (0.100) Mem: 24,506,368 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 4:05:04 PM (0.100) Mem: 24,055,808 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 4:05:05 PM (0.100) Mem: 24,186,880 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:27:48 PM (0.100) Mem: 21,708,800 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:27:48 PM (0.100) Mem: 22,069,248 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:27:50 PM (0.100) Mem: 21,590,016 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:27:50 PM (0.100) Mem: 21,778,432 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:29:09 PM (0.100) Mem: 25,350,144 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:29:09 PM (0.100) Mem: 25,444,352 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:49:20 PM (0.100) Mem: 27,889,664 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:49:20 PM (0.100) Mem: 28,270,592 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:49:21 PM (0.100) Mem: 26,284,032 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:49:21 PM (0.100) Mem: 26,468,352 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:49:54 PM (0.100) Mem: 26,247,168 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:49:54 PM (0.100) Mem: 26,345,472 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:50:04 PM (0.100) Mem: 26,574,848 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:50:04 PM (0.100) Mem: 26,701,824 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:52:21 PM (0.100) Mem: 27,082,752 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:52:21 PM (0.100) Mem: 27,275,264 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:55:24 PM (0.100) Mem: 27,283,456 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:55:24 PM (0.100) Mem: 27,463,680 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:59:50 PM (0.100) Mem: 26,419,200 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:59:50 PM (0.100) Mem: 26,513,408 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/18/2016 8:37:24 PM (0.100) Mem: 15,822,848 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/18/2016 8:37:25 PM (0.100) Mem: 16,224,256 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/18/2016 8:37:40 PM (0.100) Mem: 18,726,912 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/18/2016 8:37:40 PM (0.100) Mem: 18,935,808 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/18/2016 8:39:09 PM (0.100) Mem: 20,434,944 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/18/2016 8:39:09 PM (0.100) Mem: 20,602,880 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/21/2016 7:06:42 PM (0.100) Mem: 8,929,280 Plat:WindowsPlayer
-----------
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
Stack Trace: System.Collections.Generic.List`1[ArcenOccluder].RemoveAt (Int32 index)
ArcenOcclusionManager.DoOccluderUpdates ()
ArcenOcclusionManager.Update ()



8/23/2016 2:00:35 PM (0.100) Mem: 29,073,408 Plat:WindowsPlayer
-----------
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
Stack Trace: System.Collections.Generic.List`1[DunGen.Doorway].get_Item (Int32 index)
DunGen.DungeonGenerator.AddTile (DunGen.Tile attachTo, Single normalizedDepth, DunGen.DungeonMainPathSegment Segment, TileGeneratedFrom GeneratedFrom, Boolean IgnoreDuplicateConstraints)
DunGen.DungeonGenerator.GenerateSegment (Int32 segmentLength, DunGen.DungeonMainPathSegment Segment, TileGeneratedFrom GeneratedFrom, DunGen.Tile& tileToPlaceNextTo, System.Collections.Generic.List`1 TilesGenerated)
DunGen.DungeonGenerator.GenerateMainPath (System.Collections.Generic.List`1 TilesGeneratedBySegment)
DunGen.DungeonGenerator.InnerGenerate (Boolean isRetry, System.Diagnostics.Stopwatch OverallTimer)
DunGen.DungeonGenerator.OuterGenerate ()
DunGen.DungeonGenerator.Generate ()
Generator.GenerateRandom ()
Generator.Start ()



ErrorLog.txt (207,502 bytes)   

Pepisolo

Aug 23, 2016 9:07 am

developer  

InfoLog.txt (4,952 bytes)   
7/22/2016 5:08:33 AM (0.100) Mem: 12,390,400 Plat:WindowsPlayer
-----------
Skipped rendering frame because GfxDevice is in invalid state (device lost)
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)


8/23/2016 1:42:02 PM (0.100) Mem: 41,451,520 Plat:WindowsPlayer
-----------
Seed: 1812237084
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		532.29 ms
	Main Path Generation:	231.51 ms
	Branch Path Generation:	104.16 ms
	Post-Processing:		510.81 ms
	-------------------------------------------------------
	Total:			1378.78 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 3
	-------------------
	Total: 10

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 1:53:40 PM (0.100) Mem: 49,311,744 Plat:WindowsPlayer
-----------
Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___13-53-40.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.ActuallyTakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


8/23/2016 2:03:38 PM (0.100) Mem: 39,464,960 Plat:WindowsPlayer
-----------
Seed: 603356764
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		476.99 ms
	Main Path Generation:	309.44 ms
	Branch Path Generation:	578.66 ms
	Post-Processing:		585.17 ms
	-------------------------------------------------------
	Total:			1950.27 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 7
	-------------------
	Total: 15

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


InfoLog.txt (4,952 bytes)   

Pepisolo

Aug 23, 2016 9:07 am

developer  

WarningLog.txt (719,088 bytes)

Chris_McElligottPark

Aug 23, 2016 12:43 pm

administrator   ~0045580

Thanks!

* Fixed things up so that you now start always in an outdoor setting in an airdropped-in crate that has Raptor Co. markings on it.
** This solves a whole lot of problems.
*** Firstly, you always start in a position where you're not up against a door or wall, since we know the size of the crate and put you in an appropriate spot.
*** Secondly, we can better control this first room and ensure that definitely no enemies in there... and that in fact enemies that would be in nearby rooms still aren't in place to ambush you immediately.
*** Plus some smaller cosmetic issues, and this is generally a lot more grounding in terms of a way to start the game thematically -- it's less "in media res."

Issue History

Date Modified Username Field Change
Aug 23, 2016 9:06 am Pepisolo New Issue
Aug 23, 2016 9:06 am Pepisolo File Added: ErrorLog.txt
Aug 23, 2016 9:07 am Pepisolo File Added: InfoLog.txt
Aug 23, 2016 9:07 am Pepisolo File Added: WarningLog.txt
Aug 23, 2016 12:43 pm Chris_McElligottPark Note Added: 0045580
Aug 23, 2016 12:43 pm Chris_McElligottPark Status new => resolved
Aug 23, 2016 12:43 pm Chris_McElligottPark Fixed in Version => Pre Early Access
Aug 23, 2016 12:43 pm Chris_McElligottPark Resolution open => fixed
Aug 23, 2016 12:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark