View Issue Details

IDProjectCategoryLast Update
0018874In Case Of Emergency, Release RaptorCrash/ExceptionAug 23, 2016 1:00 pm
Reportergarpu Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionno change required 
Summary0018874: Stack traces in Infolog.txt
DescriptionWhenever there's some data written to InfoLog.txt, a stack trace is thrown. Normal, part of debugging, or?

TagsNo tags attached.

Activities

garpu

Aug 23, 2016 8:51 am

reporter  

InfoLog.txt (18,927 bytes)   
7/6/2016 5:37:23 PM (0.100) Mem: 11,354,112 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-06___17-37-23.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/8/2016 8:57:50 AM (0.100) Mem: 12,464,128 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-08___8-57-50.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/22/2016 12:04:29 PM (0.100) Mem: 11,034,624 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-22___12-04-29.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/22/2016 12:05:21 PM (0.100) Mem: 14,483,456 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-22___12-05-21.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/22/2016 12:05:28 PM (0.100) Mem: 14,872,576 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-22___12-05-28.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/22/2016 12:05:38 PM (0.100) Mem: 12,668,928 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-22___12-05-38.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/22/2016 12:06:03 PM (0.100) Mem: 13,275,136 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-22___12-06-03.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/22/2016 12:06:09 PM (0.100) Mem: 13,619,200 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-22___12-06-09.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/26/2016 7:39:16 PM (0.100) Mem: 17,805,312 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-26___19-39-16.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


7/30/2016 10:56:18 PM (0.100) Mem: 12,042,240 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-07-30___22-56-18.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


8/2/2016 8:25:58 PM (0.100) Mem: 15,671,296 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-02___20-25-58.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


8/2/2016 8:26:06 PM (0.100) Mem: 13,078,528 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-02___20-26-06.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.TakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


8/23/2016 8:14:32 AM (0.100) Mem: 72,183,808 Plat:LinuxPlayer
-----------
Seed: 1073107026
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		231.70 ms
	Main Path Generation:	117.50 ms
	Branch Path Generation:	59.79 ms
	Post-Processing:		358.19 ms
	-------------------------------------------------------
	Total:			767.17 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 8
	-------------------
	Total: 16

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 8:17:03 AM (0.100) Mem: 77,217,792 Plat:LinuxPlayer
-----------
Seed: 516024440
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		236.09 ms
	Main Path Generation:	137.50 ms
	Branch Path Generation:	60.91 ms
	Post-Processing:		371.58 ms
	-------------------------------------------------------
	Total:			806.07 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 6
	-------------------
	Total: 13

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 8:17:40 AM (0.100) Mem: 89,047,040 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___8-17-40.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.ActuallyTakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


8/23/2016 8:17:46 AM (0.100) Mem: 90,963,968 Plat:LinuxPlayer
-----------
Screenshot taken: /home/hildegard/.local/share/Steam/SteamApps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___8-17-46.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.ActuallyTakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


InfoLog.txt (18,927 bytes)   

Chris_McElligottPark

Aug 23, 2016 1:00 pm

administrator   ~0045588

Yep, we're intentionally exporting that -- it's not a thrown error. Sometimes we need to know what the trace of what generated the message was. Not in a lot of cases, but you never know.

Thanks for checking!

Issue History

Date Modified Username Field Change
Aug 23, 2016 8:51 am garpu New Issue
Aug 23, 2016 8:51 am garpu File Added: InfoLog.txt
Aug 23, 2016 1:00 pm Chris_McElligottPark Note Added: 0045588
Aug 23, 2016 1:00 pm Chris_McElligottPark Status new => closed
Aug 23, 2016 1:00 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 23, 2016 1:00 pm Chris_McElligottPark Resolution open => no change required