View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001878 | AI War 1 / Classic | Suggestion - New Unit Ideas - AI-Specific Units | Dec 7, 2010 5:00 am | Dec 15, 2010 8:13 pm | |
Reporter | PineappleSam | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0001878: Rock/paper/scissor AI eye | ||||
Description | A better name would be required, but this would essentially be a more advanced form of the AI eye. To counter people sending a few bomber starships (or in my case an armoured golem :P) to pop the eye without incident, the RPS eye would spawn ships based on the ratio of firepower of incoming ships and current AI ships. If the incoming vessels have firepower over the threshold, then the RPS eye would spawn ships that are STRONG against the offending ships... so if there's an incoming armoured golem then a suitable number of anti-armour ships would be spawned. Simplest firepower comparison I can think of would be summing the inverse of each ship's ship cap and comparing them... although I don't know if things like golems have a ship cap. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 7, 2010 5:00 am | PineappleSam | New Issue | |
Dec 7, 2010 1:29 pm | Suzera | Note Added: 0005525 | |
Dec 15, 2010 8:13 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 15, 2010 8:13 pm | Chris_McElligottPark | Status | new => considering |