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IDProjectCategoryLast Update
0018672Starward RogueGraphical BugFeb 3, 2016 4:28 pm
Reporterptarth Assigned To 
Severityminor 
Status newResolutionopen 
Product Version1.012 
Summary0018672: Explosions occur at the system origin for laser weapons
DescriptionI've been playing with the insta_hit laser weapons. When a laser system shoots the hitbox for the shot is placed at the origin of the system. If the shot connects, an explosion then appears at the origin point as well. So every time the laser connects, the entity shooting (not being shot at) blows up.


    <system name="BasicLaserSystem"
        category="Weapon"
        shot_type="GravityLanceInvisible"
        damage_type="Ballistic"
        attack_power="1"
        fire_rate="3"
        cue_time = "0.0"
        range_actual="8000"
        shots_per_salvo="1"
        shot_speed="250"
        targeting_logic="Dumbfire"
        firing_timing="AllTheTime"
        image_name="Invisible"
        sounds_on_shot_fired="AnyWeapons/PewShot1"
        shot_is_not_stopped_by_hitting="true"
        hits_all_intersecting_targets="true"
        shots_use_performance_sensitive_logic="true"
        shots_never_collide_with_terrain="true"
        >
  </system>
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Issue History

Date Modified Username Field Change
Feb 3, 2016 4:28 pm ptarth New Issue