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IDProjectCategoryLast Update
0018654Starward RogueBalance IssueFeb 3, 2016 7:45 pm
Reporterdfinlay Assigned To 
Severityminor 
Status newResolutionopen 
Product Version1.010 
Summary0018654: Too many keys late game
DescriptionWhile keys can be an issue for the first one or two levels, they start to drop so much later on that I can basically open every locked door in the latter levels. Every time I've reached the Warden (maybe 4 or 5 runs), I have had 20+ keys and that's without ever taking the key up perks (which are basically useless as you always have more keys than you need). If keys are going to be in the game, they should do something after the first couple of floors, which means either ramping up the amount of times that keys are needed or (my preferred solution), dramatically decreasing their drop rate.
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Misery

Feb 3, 2016 3:06 pm

developer   ~0044985

Hm, ramping the need for them somehow sounds like a pretty good idea really. I'm not sure how that'd work, but that sounds like it'd be alot more interesting than just lowering them.

dfinlay

Feb 3, 2016 4:33 pm

reporter   ~0045010

I mean the simplest way to that would be to increase the number of locked chests, but there might be something more clever you could do. Increasing the number of stores late game may also help but would probably make the extra credit upgrades too good (currently, you tend to wind up with too much money and have to spend a bunch on XP to keep under credit maximum if you go for, say the double credits upgrade, which keeps it under control. If you could spend all of that on useful upgrades, it would likely be far and away the second best thing in the game (after shields)).

dfinlay

Feb 3, 2016 7:45 pm

reporter   ~0045012

Another thing to note about this is that the other two consumables that can be used to "activate" a limited number of things throughout the game - credits (shop items) and missiles (health shard blocks and other destructibles with useful things on the other side), both have other, unlimited uses: credits can buy XP and Missiles can be used in combat. I'm not sure what it would be but maybe something similar could be found for keys.

Issue History

Date Modified Username Field Change
Feb 2, 2016 4:53 am dfinlay New Issue
Feb 3, 2016 3:06 pm Misery Note Added: 0044985
Feb 3, 2016 4:33 pm dfinlay Note Added: 0045010
Feb 3, 2016 7:45 pm dfinlay Note Added: 0045012