View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001865 | AI War 1 / Classic | Suggestion - Balance Tweaks | Dec 6, 2010 6:04 pm | Jan 7, 2011 11:46 pm | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 4.045 | ||||
Summary | 0001865: Spider guardians ignoring countersniper from cloaking/scout starship? | ||||
Description | I was raiding a planet with, apparently, a spider guardian. I was using caps of MK2 and MK3 bombers along with all six cloaking starships, and yet I experienced engine damage and sniper fire for when I unloaded the bombers, and even afterward. I'm not entirely sure if this was actually from the spider guardian, but I am 90% confident, as I was far away from anything like spiders. I assume the spider guardians use a different shot type? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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It takes a small amount of time (up to 10ish seconds at worst, probably) for the protection to kick in. Since the snipers fire railgun shots that hit instantly, they'd definitely be expected to get a few in before the protections are all online. If that doesn't seem to be matching what you are seeing (ie, they are able to shoot at stuff under counter-sniper protection for a sustained amount of time), then do feel free to reopen. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 6, 2010 6:04 pm | Spikey00 | New Issue | |
Jan 7, 2011 11:46 pm | Chris_McElligottPark | Note Added: 0007898 | |
Jan 7, 2011 11:46 pm | Chris_McElligottPark | Status | new => closed |
Jan 7, 2011 11:46 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 7, 2011 11:46 pm | Chris_McElligottPark | Resolution | open => not fixable |