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IDProjectCategoryLast Update
0001865AI War 1 / ClassicSuggestion - Balance TweaksJan 7, 2011 11:46 pm
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Product Version4.045 
Summary0001865: Spider guardians ignoring countersniper from cloaking/scout starship?
DescriptionI was raiding a planet with, apparently, a spider guardian. I was using caps of MK2 and MK3 bombers along with all six cloaking starships, and yet I experienced engine damage and sniper fire for when I unloaded the bombers, and even afterward. I'm not entirely sure if this was actually from the spider guardian, but I am 90% confident, as I was far away from anything like spiders.

I assume the spider guardians use a different shot type?
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Chris_McElligottPark

Jan 7, 2011 11:46 pm

administrator   ~0007898

It takes a small amount of time (up to 10ish seconds at worst, probably) for the protection to kick in. Since the snipers fire railgun shots that hit instantly, they'd definitely be expected to get a few in before the protections are all online.

If that doesn't seem to be matching what you are seeing (ie, they are able to shoot at stuff under counter-sniper protection for a sustained amount of time), then do feel free to reopen.

Issue History

Date Modified Username Field Change
Dec 6, 2010 6:04 pm Spikey00 New Issue
Jan 7, 2011 11:46 pm Chris_McElligottPark Note Added: 0007898
Jan 7, 2011 11:46 pm Chris_McElligottPark Status new => closed
Jan 7, 2011 11:46 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 7, 2011 11:46 pm Chris_McElligottPark Resolution open => not fixable