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IDProjectCategoryLast Update
0018583Starward RogueSuggestionJan 28, 2016 7:28 am
Reporterzharmad Assigned To 
Severityfeature 
Status newResolutionopen 
Product Version1.008 
Summary0018583: Variety in floor generation algorithm
DescriptionAt the moment, many floors are like one way branching corridors with few circles. I'm guessing this is related to the one-way door fix that's in place, but it would be nice to obtain some different sets.

Examples:
- Strongly bias new rooms to the right hand side, and try to create connections between them NS.
- A rough rectangular torus in the middle with branching out (possible on later floors with more rooms).
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Issue History

Date Modified Username Field Change
Jan 28, 2016 7:28 am zharmad New Issue