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IDProjectCategoryLast Update
0001853AI War 1 / ClassicGUIDec 6, 2010 6:57 pm
ReporterLancefighter Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.045 
Fixed in Version4.046 
Summary0001853: tachyons dont decloak stuff for the player
DescriptionThey just shoot these blue beams at stuff.

Why do AI tachyons decloak my stuff, but my tachyons dont decloak their stuff?
TagsNo tags attached.
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Sigma7

Dec 6, 2010 1:22 am

reporter   ~0005342

That's how they're supposed to work. They fire the "blue beams" to allow other units to engage the cloaked units.

Lancefighter

Dec 6, 2010 1:34 am

reporter   ~0005343

but when the tachyon guardians tachyon my scouts they decloak

Toll

Dec 6, 2010 10:29 am

reporter   ~0005359

They don't decloak the units, really, but rather detects cloaked units. Thus the blue circles instead of the actual ships. Can't say if the AI actually knows what unit they just detected or if they also just know that there's a cloaked unit there, nor do I know if it would make a difference at all.

Chris_McElligottPark

Dec 6, 2010 10:46 am

administrator   ~0005363

Toll is correct. The reason we stop drawing the blue circle at all on te player ships is to show that they are vulnerable to fire. The way it once was, it was very confusing because you can always see your own ships, so rather than seeing just a blue circle like the ai would, you'd see the whole thing like it was fully cloaked. But the ai was seeing the blue circle and was shooting you! This was is unambiguous abot whether or not your ship can be shot.

Lancefighter

Dec 6, 2010 3:06 pm

reporter   ~0005396

Enter philosophical debate:

Is there a difference between 'able to be shot at' and 'decloaked'?

Other than purely semantically, that is.

Chris_McElligottPark

Dec 6, 2010 3:09 pm

administrator   ~0005397

Sure. You don't know what you're shooting at, but you can shoot at it.

Decloaked means knowing what it is, etc.

Lancefighter

Dec 6, 2010 3:16 pm

reporter   ~0005398

er.. I think you missed the philosophical bit. >.>

I will shoot at 'it' either way. If its decloaked, having shot, or just tachyoned, it will be dead momentarily. Is it really that bad for players to know if they just flatted a wave of etherjets, eyebots, or space planes?

I just do not understand the distinction you are making

Chris_McElligottPark

Dec 6, 2010 3:18 pm

administrator   ~0005399

I gotcha.

Yeah, that's a good point. I think I will change this to be more of a "binary state" rather than a three-option state. That will close out some bug reports based on players getting to "see" some ships that they shouldn't be able to by looking at targeting preferences after clicking a semi-cloaked ship, etc.

All around, simpler and not really changing player behavior: I like.

Lancefighter

Dec 6, 2010 3:21 pm

reporter   ~0005401

:)
thanks

Chris_McElligottPark

Dec 6, 2010 3:23 pm

administrator   ~0005403

Thanks for bringing it up! :)

This is a much simpler solution that will let me close out several mantis issues, which is always nice. ;)

Toll

Dec 6, 2010 3:26 pm

reporter   ~0005404

Including 0001162, perhaps? Not sure how that works code-wise, but it's semi-related...

Chris_McElligottPark

Dec 6, 2010 3:28 pm

administrator   ~0005406

Pretty sure that one is unrelated, but a bug in the far-zoom-icon-combination logic for drawing one icon for several ships.

Chris_McElligottPark

Dec 6, 2010 6:57 pm

administrator   ~0005467

* Rather than there being three cloaking states -- full, partial, and none -- there are now only two -- full and none. Now there is never a case where players can shoot at an enemy ship without being able to see what it is. Ships are either cloaked or they are not.

Issue History

Date Modified Username Field Change
Dec 6, 2010 12:17 am Lancefighter New Issue
Dec 6, 2010 1:22 am Sigma7 Note Added: 0005342
Dec 6, 2010 1:34 am Lancefighter Note Added: 0005343
Dec 6, 2010 10:29 am Toll Note Added: 0005359
Dec 6, 2010 10:46 am Chris_McElligottPark Note Added: 0005363
Dec 6, 2010 10:46 am Chris_McElligottPark Status new => resolved
Dec 6, 2010 10:46 am Chris_McElligottPark Resolution open => no change required
Dec 6, 2010 10:46 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 6, 2010 3:06 pm Lancefighter Note Added: 0005396
Dec 6, 2010 3:09 pm Chris_McElligottPark Note Added: 0005397
Dec 6, 2010 3:16 pm Lancefighter Note Added: 0005398
Dec 6, 2010 3:18 pm Chris_McElligottPark Note Added: 0005399
Dec 6, 2010 3:18 pm Chris_McElligottPark Status resolved => confirmed
Dec 6, 2010 3:21 pm Lancefighter Note Added: 0005401
Dec 6, 2010 3:23 pm Chris_McElligottPark Note Added: 0005403
Dec 6, 2010 3:26 pm Toll Note Added: 0005404
Dec 6, 2010 3:28 pm Chris_McElligottPark Note Added: 0005406
Dec 6, 2010 6:57 pm Chris_McElligottPark Note Added: 0005467
Dec 6, 2010 6:57 pm Chris_McElligottPark Status confirmed => resolved
Dec 6, 2010 6:57 pm Chris_McElligottPark Fixed in Version => 4.046
Dec 6, 2010 6:57 pm Chris_McElligottPark Resolution no change required => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI