View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001853 | AI War 1 / Classic | GUI | Dec 6, 2010 12:17 am | Dec 6, 2010 6:57 pm | |
Reporter | Lancefighter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.045 | ||||
Fixed in Version | 4.046 | ||||
Summary | 0001853: tachyons dont decloak stuff for the player | ||||
Description | They just shoot these blue beams at stuff. Why do AI tachyons decloak my stuff, but my tachyons dont decloak their stuff? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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That's how they're supposed to work. They fire the "blue beams" to allow other units to engage the cloaked units. |
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but when the tachyon guardians tachyon my scouts they decloak |
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They don't decloak the units, really, but rather detects cloaked units. Thus the blue circles instead of the actual ships. Can't say if the AI actually knows what unit they just detected or if they also just know that there's a cloaked unit there, nor do I know if it would make a difference at all. |
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Toll is correct. The reason we stop drawing the blue circle at all on te player ships is to show that they are vulnerable to fire. The way it once was, it was very confusing because you can always see your own ships, so rather than seeing just a blue circle like the ai would, you'd see the whole thing like it was fully cloaked. But the ai was seeing the blue circle and was shooting you! This was is unambiguous abot whether or not your ship can be shot. |
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Enter philosophical debate: Is there a difference between 'able to be shot at' and 'decloaked'? Other than purely semantically, that is. |
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Sure. You don't know what you're shooting at, but you can shoot at it. Decloaked means knowing what it is, etc. |
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er.. I think you missed the philosophical bit. >.> I will shoot at 'it' either way. If its decloaked, having shot, or just tachyoned, it will be dead momentarily. Is it really that bad for players to know if they just flatted a wave of etherjets, eyebots, or space planes? I just do not understand the distinction you are making |
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I gotcha. Yeah, that's a good point. I think I will change this to be more of a "binary state" rather than a three-option state. That will close out some bug reports based on players getting to "see" some ships that they shouldn't be able to by looking at targeting preferences after clicking a semi-cloaked ship, etc. All around, simpler and not really changing player behavior: I like. |
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:) thanks |
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Thanks for bringing it up! :) This is a much simpler solution that will let me close out several mantis issues, which is always nice. ;) |
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Including 0001162, perhaps? Not sure how that works code-wise, but it's semi-related... |
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Pretty sure that one is unrelated, but a bug in the far-zoom-icon-combination logic for drawing one icon for several ships. |
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* Rather than there being three cloaking states -- full, partial, and none -- there are now only two -- full and none. Now there is never a case where players can shoot at an enemy ship without being able to see what it is. Ships are either cloaked or they are not. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 6, 2010 12:17 am | Lancefighter | New Issue | |
Dec 6, 2010 1:22 am | Sigma7 | Note Added: 0005342 | |
Dec 6, 2010 1:34 am | Lancefighter | Note Added: 0005343 | |
Dec 6, 2010 10:29 am | Toll | Note Added: 0005359 | |
Dec 6, 2010 10:46 am | Chris_McElligottPark | Note Added: 0005363 | |
Dec 6, 2010 10:46 am | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2010 10:46 am | Chris_McElligottPark | Resolution | open => no change required |
Dec 6, 2010 10:46 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 6, 2010 3:06 pm | Lancefighter | Note Added: 0005396 | |
Dec 6, 2010 3:09 pm | Chris_McElligottPark | Note Added: 0005397 | |
Dec 6, 2010 3:16 pm | Lancefighter | Note Added: 0005398 | |
Dec 6, 2010 3:18 pm | Chris_McElligottPark | Note Added: 0005399 | |
Dec 6, 2010 3:18 pm | Chris_McElligottPark | Status | resolved => confirmed |
Dec 6, 2010 3:21 pm | Lancefighter | Note Added: 0005401 | |
Dec 6, 2010 3:23 pm | Chris_McElligottPark | Note Added: 0005403 | |
Dec 6, 2010 3:26 pm | Toll | Note Added: 0005404 | |
Dec 6, 2010 3:28 pm | Chris_McElligottPark | Note Added: 0005406 | |
Dec 6, 2010 6:57 pm | Chris_McElligottPark | Note Added: 0005467 | |
Dec 6, 2010 6:57 pm | Chris_McElligottPark | Status | confirmed => resolved |
Dec 6, 2010 6:57 pm | Chris_McElligottPark | Fixed in Version | => 4.046 |
Dec 6, 2010 6:57 pm | Chris_McElligottPark | Resolution | no change required => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |