View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001851 | AI War 1 / Classic | Bug - Other | Dec 5, 2010 9:34 pm | Dec 15, 2010 6:21 pm | |
Reporter | Lancefighter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.045 | ||||
Fixed in Version | 4.051 | ||||
Summary | 0001851: Marauders spawning in a system without hostiles | ||||
Description | So for the third time, marauders have spawned behind the lines of combat, one one of my planets. Problem is, there absolutely no hostiles on the planet! its always one or two marauders.. i have a feeling it might have something to do with the asteroids being neutral and all, but I can not be sure | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Thanks! * The spawning logic for human marauders previously was that there had to be at least 100 enemy-to-AI and AI-allied ships on the planet, unless the difficulty was set to 8 or higher, in which case it was just completely random. ** The spawning logic has been changed so that on AI planets or neutral planets, there must be at least 100 human military ships present (so that marauders are more likely to show up during big attacks); and so that on human planets there must be at least 10 AI-allied military ships on the planet. The AI difficulty level no longer has any impact on this. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 5, 2010 9:34 pm | Lancefighter | New Issue | |
Dec 15, 2010 6:21 pm | Chris_McElligottPark | Note Added: 0006254 | |
Dec 15, 2010 6:21 pm | Chris_McElligottPark | Status | new => resolved |
Dec 15, 2010 6:21 pm | Chris_McElligottPark | Fixed in Version | => 4.051 |
Dec 15, 2010 6:21 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 15, 2010 6:21 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |