View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018250 | Starward Rogue | Graphical Bug | Jan 16, 2016 7:31 pm | Jan 17, 2016 8:25 pm | |
Reporter | kingisaaclinksr | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.850 | ||||
Fixed in Version | 0.852 | ||||
Summary | 0018250: Choppiness When Walking Around. | ||||
Description | I'm noticing some, I don't know, this is going to be tough to explain. But when I'm walking/running across any room (outside of small rooms), it's extremely choppy. Like the framerate isn't keeping up with the game's action. But V-Sync is on, the CPU/GPU aren't stressed and the framerate counter both in-game and on Steam are 60FPS. Well, that is until I run into a boss room where it tanks down to 40FPS or worse. My desktop has a quadcore AMD CPU and I've got a 970GTX so that's a little concerning to say the least. I'm running on a 1920x1080p monitor. Anyway, it's extremely distracting to have the game feel like it's choppy when it really isn't. I can upload a video if that will clarify what I'm seeing. | ||||
Tags | No tags attached. | ||||
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Can you turn off vsync? Also, are there any errors logged in your RuntimeData folder in the game folder? |
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Oh, also: what difficulty level are you playing on? |
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Normal difficulty. I've attached a video. What you're looking for is a hitching when I'm scrolling/running. And there is no errors in the error log. |
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Apparently Mantis hates videos so here's a YouTube link: https://youtu.be/MdyoeY_R7ns |
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Can you turn off vsync? Also, are there any errors logged in your RuntimeData folder in the game folder? |
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That was with V-Sync turned off and there aren't any errors logged. |
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I will have to look into this more coming into the next week. I can't think why this would be the case, though. I wasn't easily seeing a lot of lag in the video. Is it basically slight hitching that is happening when you run, even when there are no enemies present? Does it happen in all rooms, or perhaps only in rooms with spikes or similar? |
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Yea, it's a slight hitching that goes up and down in severity when I run. Yea, even when there are no enemies present. It doesn't seem to matter what's on screen, it just happens. I can't figure out what's causing it. |
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Does it happen in rooms where there are no spikes or any other hazards? If you stand there without moving and see the floating rocks or junk floating by the window, does it happen then (with the floating stuff), or is it only when you yourself are moving? Does it only happen on the far right of the room? If you disable sound and/or music does it happen? |
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Oh, by the way -- new version 0.851 is now out. No reason this should be better there, but I figure may as well see. Also, what OS are you on? Just realized I had not asked that bit. |
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Windows 7 64bit. I'll check out your questions and get back to you. |
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So, no, the new patch doesn't change anything. It happens in rooms with no spikes/other hazards. If I'm standing still, it doesn't seem to be an issue, so this is clearly tied in with moving around in the game. It doesn't seem to matter where I move around in said room(s), something is causing the hitching. Disabled sound/music: still an issue. |
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Okay -- thanks for the information, that is a big help on all fronts! |
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Possibly related: this room that I took two screenshots of caused the framerate to tank hard to sub30FPS and only got slightly better when I killed the enemies in the room. |
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In the future if you can upload a savegame while having a framerate issue, that would be appreciated. The screenshots don't really help us track down performance issues. A number of the performance issues with certain enemies and bosses are known and just something we are sorting through. They spawn way too much in the way of bullets right now, and need to spawn fewer larger ones instead. Battleswarm is one example of one that used to eat the CPU/GPU and which now gives me a solid 60fps through the worst of it. |
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There you go, savegame attached. |
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I can duplicate the issue! That's the happiest sort of issue. :) |
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Got it! :D * Previously the game was trying to set a target framerate of 60fps. However, that just inevitably caused a lot of woe and strange lagging in certain areas, even with the framerate being "fine." This was because of small inter-frame inconsistencies between our physics limiters saying "you can't go faster than this" and so "just slightly missing the bus," so to speak. ** This was something that was particularly notable on computers that are able to run this at a beastly framerate, such as uncapped it running at 900+ fps on Chris's 980M. ** At any rate, the cap is removed now and this seems to fix the issue. |
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Sweet, glad to hear you could find a solution to the problem. =) I'll check it out in the next patch update. -Tim |
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It is ready when you reboot steam. :) |
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So, checked it out. This is a massive improvement over before. :) The scrolling when moving around isn't as silky smooth as I'd like, (which may be impossible for you to get) but I can definitely play this game without the trouble I was having before. So, definitely solved. |
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Excellent! Are you on 0.853 or 0.852? It was a lot better in 0.852, but then on 0.853 it got WAY better again. |
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I think it was 0.852. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 16, 2016 7:31 pm | kingisaaclinksr | New Issue | |
Jan 16, 2016 7:43 pm | Chris_McElligottPark | Note Added: 0044144 | |
Jan 16, 2016 7:44 pm | Chris_McElligottPark | Note Added: 0044145 | |
Jan 16, 2016 7:52 pm | kingisaaclinksr | Note Added: 0044147 | |
Jan 16, 2016 7:52 pm | kingisaaclinksr | Note Edited: 0044147 | |
Jan 16, 2016 7:56 pm | kingisaaclinksr | Note Added: 0044148 | |
Jan 16, 2016 8:06 pm | Chris_McElligottPark | Note Added: 0044150 | |
Jan 16, 2016 8:17 pm | kingisaaclinksr | Note Added: 0044151 | |
Jan 16, 2016 8:23 pm | Chris_McElligottPark | Note Added: 0044152 | |
Jan 16, 2016 8:28 pm | kingisaaclinksr | Note Added: 0044153 | |
Jan 16, 2016 8:32 pm | Chris_McElligottPark | Note Added: 0044154 | |
Jan 16, 2016 8:33 pm | Chris_McElligottPark | Note Added: 0044155 | |
Jan 16, 2016 9:37 pm | kingisaaclinksr | Note Added: 0044156 | |
Jan 16, 2016 9:43 pm | kingisaaclinksr | Note Added: 0044157 | |
Jan 16, 2016 9:43 pm | kingisaaclinksr | Note Edited: 0044157 | |
Jan 16, 2016 9:47 pm | Chris_McElligottPark | Note Added: 0044158 | |
Jan 16, 2016 9:47 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 16, 2016 9:47 pm | Chris_McElligottPark | Status | new => assigned |
Jan 16, 2016 10:02 pm | kingisaaclinksr | File Added: 2016-01-16_00004.jpg | |
Jan 16, 2016 10:03 pm | kingisaaclinksr | File Added: 2016-01-16_00005.jpg | |
Jan 16, 2016 10:03 pm | kingisaaclinksr | Note Added: 0044160 | |
Jan 16, 2016 10:04 pm | kingisaaclinksr | Note Edited: 0044160 | |
Jan 16, 2016 10:06 pm | Chris_McElligottPark | Note Added: 0044161 | |
Jan 16, 2016 10:15 pm | kingisaaclinksr | File Added: ForBugReport_2016_01_16_14_14_31.save | |
Jan 16, 2016 10:15 pm | kingisaaclinksr | Note Added: 0044162 | |
Jan 16, 2016 10:21 pm | Chris_McElligottPark | Note Added: 0044163 | |
Jan 16, 2016 10:33 pm | Chris_McElligottPark | File Added: chrisWalkNSSlow.save | |
Jan 17, 2016 4:14 am | Chris_McElligottPark | Note Added: 0044175 | |
Jan 17, 2016 4:14 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 17, 2016 4:14 am | Chris_McElligottPark | Fixed in Version | => 0.852 |
Jan 17, 2016 4:14 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 17, 2016 4:14 am | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Jan 17, 2016 7:56 am | kingisaaclinksr | Note Added: 0044177 | |
Jan 17, 2016 2:54 pm | Chris_McElligottPark | Note Added: 0044184 | |
Jan 17, 2016 7:59 pm | kingisaaclinksr | Note Added: 0044194 | |
Jan 17, 2016 8:01 pm | Chris_McElligottPark | Note Added: 0044196 | |
Jan 17, 2016 8:25 pm | kingisaaclinksr | Note Added: 0044197 |