View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018244 | Starward Rogue | Suggestion | Jan 16, 2016 9:14 am | Jan 19, 2016 10:32 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.850 | ||||
Fixed in Version | 0.900 | ||||
Summary | 0018244: waypoint feature to decrease excessive backtracking / room design check | ||||
Description | Some of the later rooms spawn as very long chains with deadends, which increase travel time by a bit. There are two ways to resolve this: - Make sure larger/maze rooms do have teleporters. - Or if time can be made (after release?), add a feature in which players can summon themselves back to a previously cleared room, assuming their current room is also cleared. | ||||
Tags | No tags attached. | ||||
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A lot of the rooms have teleporters for fast travel now that did not before. If you find specific rooms that you think need it, then please hit F3 and let us know what the name of the room is that is there and we can fix it. But all the super tall and wide rooms we fixed in the next version. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 16, 2016 9:14 am | zharmad | New Issue | |
Jan 19, 2016 10:32 pm | Chris_McElligottPark | Note Added: 0044365 | |
Jan 19, 2016 10:32 pm | Chris_McElligottPark | Status | new => resolved |
Jan 19, 2016 10:32 pm | Chris_McElligottPark | Fixed in Version | => 0.900 |
Jan 19, 2016 10:32 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 19, 2016 10:32 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |