View Issue Details

IDProjectCategoryLast Update
0018170Starward RogueSuggestionFeb 4, 2016 1:24 pm
ReporterEnrymion Assigned Tokeith.lamothe  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.802 
Fixed in Version1.013 
Summary0018170: Power generator should power things even when the room is clear.
DescriptionUsing 3 missiles to kill a power generator when just killing the enemies in the room has exactly the same result feels kind of like waste.
TagsNo tags attached.

Activities

Misery

Jan 20, 2016 7:29 pm

developer   ~0044491

Actually, I think this is a good idea. It could allow for some rooms to have a bit of an added challenge. And quite a number of them would make alot more sense this way (the ones that have prizes guarded by a pile of traps despite those all shutting off because they are combat rooms).

keith.lamothe

Feb 4, 2016 1:24 pm

administrator   ~0045024

For 1.013:

* Now if there's both enemies and a power generator in the room, simply defeating the enemies will open the doors but will not cause the room to be considered "won" (which is what defines the normal trap-shutdown behavior, etc).

Thanks :)

Issue History

Date Modified Username Field Change
Jan 12, 2016 3:28 pm Enrymion New Issue
Jan 20, 2016 7:29 pm Misery Note Added: 0044491
Jan 27, 2016 7:59 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 27, 2016 7:59 pm Chris_McElligottPark Status new => assigned
Feb 4, 2016 1:24 pm keith.lamothe Note Added: 0045024
Feb 4, 2016 1:24 pm keith.lamothe Status assigned => resolved
Feb 4, 2016 1:24 pm keith.lamothe Fixed in Version => 1.013
Feb 4, 2016 1:24 pm keith.lamothe Resolution open => fixed