Description | I know that AI have an insane amount of ships already, but even those can't deal with constant flow of neinzul ships. having about 100 docks with attached engineers spamming neinzuls can tear up any AI defence, unless the ratio is over 5:1 filled with long range support and constant supply of fodder and AoE units to hold player's zerg rush in place and destroying them.
my suggestion is units focused on crowd control and translocation. when player's critical mass/big pile'o ships is spread across the planet - it's easier to deal with them. another option is mixing tractor beams and AoE to damage many ships at once |
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