View Issue Details

IDProjectCategoryLast Update
0018056Starward RogueGraphical BugMar 2, 2016 12:29 am
ReporterPepisolo Assigned Tokeith.lamothe  
Severityminor 
Status resolvedResolutionopen 
Product Version0.206 
Summary0018056: Self_scale engine quirk
DescriptionIf you've set a weapon to have bullets that scale in size, I've noticed that if the scaled bullet comes into contact with walls or doesn't fit through openings the bullet will revert to its original sprite size.

This is not the clearest example, but should be good enough. Take a look at the vid:

https://dl.dropboxusercontent.com/u/30011618/Starward%20Rogue/StarwardRogue%20--%20Prismatic%20Wave.mp4

Notice at the 26 second mark when I start shooting large shots, as soon as they hit the wall the sprite reverts to its original size.
TagsNo tags attached.

Activities

keith.lamothe

Jan 5, 2016 12:39 pm

administrator   ~0043982

Just tested this and cannot reproduce it, so something may have changed. Here's the weapon I used:

<system name="TestMinigun"
    category="PlayerDirectedWeapon"
    shot_type="BulletPointedPurple"
    damage_type="Ballistic"
    attack_power="1"
    fire_rate="0.8"
    range_actual="500"
    shots_per_salvo="1"
    shot_speed="350"
    targeting_logic="Direct"
    image_name="BasicTurret"
    special_bullet_patterns="TestMinigunPattern"
    flagship_ability_type="DirectFireWeapon"
>
</system>

<bullet_pattern name="TestMinigunPattern">
    <bullet angle="0" speed="300">
        <change self_scale="5" time="3" />
    </bullet>
</bullet_pattern>


If you see it again, if you give me the actual weapon/pattern used that will be very helpful. Thanks :)

Pepisolo

Mar 2, 2016 12:29 am

developer   ~0045316

This bug hasn't been seen for a long time. I think it's safe to mark this as resolved now.

Issue History

Date Modified Username Field Change
Dec 22, 2015 2:05 am Pepisolo New Issue
Dec 23, 2015 1:53 am Chris_McElligottPark Assigned To => keith.lamothe
Dec 23, 2015 1:53 am Chris_McElligottPark Status new => assigned
Jan 5, 2016 12:39 pm keith.lamothe Note Added: 0043982
Jan 5, 2016 12:39 pm keith.lamothe Status assigned => feedback
Mar 2, 2016 12:29 am Pepisolo Note Added: 0045316
Mar 2, 2016 12:29 am Pepisolo Status feedback => assigned
Mar 2, 2016 12:29 am Pepisolo Status assigned => resolved