View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018038 | Starward Rogue | Suggestion | Dec 19, 2015 4:53 pm | Jan 16, 2016 6:51 pm | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.205 | ||||
Fixed in Version | 0.850 | ||||
Summary | 0018038: Sprint anti-bloat suggestion | ||||
Description | I notice the controls seem to be getting very bloaty with the recent additions like walking and system swapping, so here are a couple of refinement ideas in order to pare things down a bit. 1) Replace the dedicated run button with a double tap direction button. There are many games in which to run you double tap in that direction rather than have a dedicated button. This works very well in scrolling beat-em ups as the double tap just feels more immersive than a separate run button. It's like you're putting your weight behind the move. 2) Merge the sprint and slow buttons into a single gear change button. You would have three gears: slow, normal, and fast with a single button to cycle through modes. Works great in Border Down, but doesn't seem quite as natural as the double tap idea for a mech with legs. I think that double-tap is well worth trying out. It would reduce the amount of buttonage in the game and it actually has a chance to feel better, too. Edit (another speculative idea): 3) For joypad users allow analog movement of the left stick to give the ability to move slow or move normally. Soft press for slow. Normal for ...normal. Don't enable a broad range of fine movement using the stick, though, as this would give joypad users finer control than keyboard users. The only speeds would be slow and normal. | ||||
Tags | No tags attached. | ||||
related to | 0018112 | resolved | Chris_McElligottPark | Default controller sprint button |
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I find 'double tap' annoying most of time when its implemented in games and rebind onto dedicated button whenever possible, as for switch... what if you want to switch only between normal and slow. |
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Double tap depends on the game for me. For a scrolling beat'em up I definitely wouldn't want a dedicated sprint button, that'd just seem weird to me. But then, this game ain't a scrolling beat'em up. I think it'd work pretty well for Starward Rogue using joypad, but I'm not sure about using the keyboard. Regarding cycling between normal and slow, you simply wouldn't be able to in one press. It'd be another double tap. In Border Down it's the kind of thing you just sort of learn. It works for that awesome game, but adding an extra layer of complexity like this to Starward Rogue might not work that well. It was a bit of an unorthodox suggestion. Edit: I should probably have mentioned that these ideas are a little speculative. They're interesting and worth discussing, but long shots. Double-tap to run on joypad has the best chance of working, I think. |
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Should be good now? :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 19, 2015 4:53 pm | Pepisolo | New Issue | |
Dec 19, 2015 10:48 pm | The Hunter | Note Added: 0043856 | |
Dec 19, 2015 11:50 pm | Pepisolo | Note Added: 0043857 | |
Dec 19, 2015 11:51 pm | Pepisolo | Note Edited: 0043857 | |
Dec 20, 2015 12:00 am | Pepisolo | Note Edited: 0043857 | |
Dec 20, 2015 12:30 am | Pepisolo | Description Updated | |
Dec 20, 2015 12:30 am | Pepisolo | Description Updated | |
Dec 20, 2015 12:33 am | Pepisolo | Description Updated | |
Jan 4, 2016 4:50 pm | Pepisolo | Relationship added | related to 0018112 |
Jan 16, 2016 6:51 pm | Chris_McElligottPark | Note Added: 0044142 | |
Jan 16, 2016 6:51 pm | Chris_McElligottPark | Status | new => resolved |
Jan 16, 2016 6:51 pm | Chris_McElligottPark | Fixed in Version | => 0.850 |
Jan 16, 2016 6:51 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 16, 2016 6:51 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |