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IDProjectCategoryLast Update
0018021Starward RogueBalance IssueJan 27, 2016 7:53 pm
Reportercrazyroosterman Assigned ToChris_McElligottPark  
Severitytweak 
Status resolvedResolutionfixed 
Product Version0.204 (Mechs!) 
Summary0018021: a couple of enemy complaints i have.
Descriptionthe chargers(don't know if that's their real name I honestly cant remember) are really annoying out side their natural rooms their already being dealt with so that's fine just mentioning them for prudence the other enemy I don't like are the cross claw red (the greens honestly fine) I don't know if their meant to spawn in as tight a hall way as they do but in those particular places I find it just about impossible to get near them because of the 1 shot that constantly try's to feel you up when your trying to get near it.
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Chris_McElligottPark

Dec 21, 2015 5:57 pm

administrator   ~0043877

* Previously, all of our pursuer enemies just had a single category: Pursuer_1x1. However, this was not sufficient to handle some of the small pursuers that really require a lot of room for extra kiting. Looking at you, Charger!
** We've now added a new DeadlyPursuer_1z1 enemy class that is used in fewer rooms and only in appropriate contexts. The Charger now gets seeded there, and future enemies in that general design space will also go there.

Issue History

Date Modified Username Field Change
Dec 18, 2015 8:15 pm crazyroosterman New Issue
Dec 18, 2015 8:18 pm crazyroosterman Description Updated
Dec 21, 2015 5:57 pm Chris_McElligottPark Note Added: 0043877
Jan 27, 2016 7:53 pm Chris_McElligottPark Status new => resolved
Jan 27, 2016 7:53 pm Chris_McElligottPark Resolution open => fixed
Jan 27, 2016 7:53 pm Chris_McElligottPark Assigned To => Chris_McElligottPark