View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018009 | Starward Rogue | Gameplay Issue | Dec 17, 2015 2:12 am | Dec 17, 2015 8:31 pm | |
Reporter | mooncows | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.204 (Mechs!) | ||||
Fixed in Version | 0.205 | ||||
Summary | 0018009: Shots not going where mouse is | ||||
Description | Firstly i love this update, really brings the game together in my eyes. As for the issue, it seems that the main gun bullets are firing slightly off from where my mouse is. It seems as tho there is an invisible line being drawn from the center of the mech sprite and the bullets/rockets are travelling parallel to it if that makes sense. I can post pictures for clarity if needed. | ||||
Tags | No tags attached. | ||||
|
Correct, this is the expected behavior. It makes a lot more sense on a gamepad, sigh. Though I play with it on a mouse more than gamepad. |
|
* There is now a slight angling-inward of the systems that you have equipped that points shots more to the center of where your mouse cursor is rather than on parallel tracks beside it. It's not as extreme as the aiming was in prior versions, as the firing angle offset is still fixed. But it makes aiming at a distance more accurate when you're trying to hit a small target. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 17, 2015 2:12 am | mooncows | New Issue | |
Dec 17, 2015 4:27 pm | Chris_McElligottPark | Note Added: 0043825 | |
Dec 17, 2015 8:31 pm | Chris_McElligottPark | Note Added: 0043827 | |
Dec 17, 2015 8:31 pm | Chris_McElligottPark | Status | new => resolved |
Dec 17, 2015 8:31 pm | Chris_McElligottPark | Fixed in Version | => 0.205 |
Dec 17, 2015 8:31 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 17, 2015 8:31 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |