View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017979 | Starward Rogue | Gameplay Issue | Dec 9, 2015 10:15 pm | Jan 19, 2016 2:56 pm | |
Reporter | The Hunter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.201-0.202 | ||||
Fixed in Version | 0.900 | ||||
Summary | 0017979: Lasers in rooms with no enemies | ||||
Description | Lasers in rooms with no enemies, e.g. item rooms kinda go against the idea about turning off lasers after room is clear? Don't have an issue with it myself but maybe people who had issues with lasers remaining after enemies destroyed would(especially considering backtracking through room). | ||||
Tags | No tags attached. | ||||
|
Thanks! * A couple of new item room variants have been added in general. Additionally, the one with lasers that you have to dodge now just has some more passive lasers that are not threatening. The ones you had to dodge bugged some people. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 9, 2015 10:15 pm | The Hunter | New Issue | |
Jan 19, 2016 2:56 pm | Chris_McElligottPark | Note Added: 0044259 | |
Jan 19, 2016 2:56 pm | Chris_McElligottPark | Status | new => resolved |
Jan 19, 2016 2:56 pm | Chris_McElligottPark | Fixed in Version | => 0.900 |
Jan 19, 2016 2:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 19, 2016 2:56 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |