View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017967 | Starward Rogue | Bug - Gameplay | Dec 9, 2015 12:51 am | Dec 19, 2015 2:39 pm | |
Reporter | The Hunter | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.201-0.202 | ||||
Fixed in Version | 0.206 | ||||
Summary | 0017967: Normal Mines do no damage after room is cleared, yet roaming mines do damage | ||||
Description | Mines seem to do no damage after room is cleared, while roaming mines do damage. | ||||
Tags | No tags attached. | ||||
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Damaging things of all types shut down when rooms are cleared. I think though that mines should actually vanish, instead of just going inactive. |
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Ah, well even stranger in that case that roaming mines /do/ damage after room is cleared. |
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For specs: When a room is open (no enemies), please have all the mines in it explode with a tiny explosion that only fills their normal collision radius (so they won’t hurt anything, but they do visually disappear). |
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For 0.206: * Now when you win a room any mines remaining in it go boom. Thanks :) |
Date Modified | Username | Field | Change |
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Dec 9, 2015 12:51 am | The Hunter | New Issue | |
Dec 9, 2015 1:10 pm | Misery | Note Added: 0043767 | |
Dec 9, 2015 10:22 pm | The Hunter | Summary | Mines do no damage after room is cleared => Normal Mines do no damage after room is cleared, yet roaming mines do damage |
Dec 9, 2015 10:22 pm | The Hunter | Description Updated | |
Dec 9, 2015 10:22 pm | The Hunter | Note Added: 0043776 | |
Dec 15, 2015 2:07 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 15, 2015 2:07 pm | Chris_McElligottPark | Status | new => assigned |
Dec 15, 2015 2:09 pm | Chris_McElligottPark | Note Added: 0043792 | |
Dec 19, 2015 2:39 pm | keith.lamothe | Note Added: 0043850 | |
Dec 19, 2015 2:39 pm | keith.lamothe | Status | assigned => resolved |
Dec 19, 2015 2:39 pm | keith.lamothe | Fixed in Version | => 0.206 |
Dec 19, 2015 2:39 pm | keith.lamothe | Resolution | open => fixed |