View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001793 | AI War 1 / Classic | Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Dec 4, 2010 12:32 pm | Jan 7, 2011 1:11 pm | |
Reporter | Gwyrgyn | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0001793: Selected Unit List and Planetary Summary improvements for keeping track of units taking damage. | ||||
Description | Sometimes you have a very high valued unit in the middle of a crowd, and it's kind of a pain to get an at-a-glance idea of what its life currently is. This seems especially true when managing a Golem you don't want to get killed. In older versions of the game, there was an overall life % listed in the selected units list, but there isn't any more. You could bring it back, but that doesn't really give you a great idea on the overall health of multiple units (does 50% mean two ships are at around 50% health, or one ship is at 100% and the other is at 1%?). Maybe in the Selected Units list and the Planetary Summary, you can change the ship count to yellow when there are units reaching the yellow part of their life bar, and red similarly. This might not be a good idea for regular ships (since there are so many and they can die very fast), but it would be very helpful for Starships, Golems, and other big things you really don't want to die (like your command centers). You might also flash the count number, or otherwise indicate, that ships have been lost recently, sort of like how planets flash on the galaxy map after they've been attacked. That would be more useful for regular ships of course. Might be a little distracting on the eyes though. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Dec 4, 2010 12:32 pm | Gwyrgyn | New Issue | |
Jan 7, 2011 1:11 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 7, 2011 1:11 pm | Chris_McElligottPark | Status | new => considering |