View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017867 | Starward Rogue | Bug - Gameplay | Nov 25, 2015 3:38 am | Dec 5, 2015 2:22 pm | |
Reporter | Misery | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.137 (Revised Room Art) | ||||
Fixed in Version | 0.203 | ||||
Summary | 0017867: Boss room spawning next to starting room | ||||
Description | I'm not actually sure if this is a bug or not, but it probably shouldnt be happening. I think it should be altered if it isnt a bug; there should be a minimum distance between the starting room and the boss room, giving the player a chance to encounter and pick up helpful items before going there. Not to mention stopping them from skipping pretty much the entire floor... | ||||
Tags | No tags attached. | ||||
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For 0.203: * Changed floor generation logic for seeding boss rooms to not allow seeding at the "second farthest" available distance-from-starting-room if that distance is less than 2. ** This should avoid situations where the boss room seeds directly adjacent to the starting room. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 25, 2015 3:38 am | Misery | New Issue | |
Nov 30, 2015 8:57 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Nov 30, 2015 8:57 am | Chris_McElligottPark | Status | new => assigned |
Dec 5, 2015 2:22 pm | keith.lamothe | Note Added: 0043748 | |
Dec 5, 2015 2:22 pm | keith.lamothe | Status | assigned => resolved |
Dec 5, 2015 2:22 pm | keith.lamothe | Fixed in Version | => 0.203 |
Dec 5, 2015 2:22 pm | keith.lamothe | Resolution | open => fixed |