View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017851 | Starward Rogue | Suggestion | Nov 22, 2015 11:18 am | Jan 5, 2016 3:25 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.136 | ||||
Fixed in Version | 0.800 | ||||
Summary | 0017851: gamestate pause | ||||
Description | Pause play on room entry as a temp gamestate that resumes on player actions. There are a lot of rooms and situations that you can spawn into that can get you instantly shot down with little time to properly react. Having a "pause" on entry gives you time to assess your surroundings. | ||||
Tags | No tags attached. | ||||
has duplicate | 0017954 | resolved | keith.lamothe | Need momentary invisiblity on teleport / enter room |
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For 0.208: * Now when you enter a room you spawn mostly inside the door. And until you actually fully enter the room: ** The doors will not shut (so you can go back where you came from, even if there are enemies present) ** You and your familiars are invincible and are ignored for targeting purposes. ** All AI (enemy and your familiars) is disabled. ** All systems (guns, etc) are disabled. ** All gravitational pull is disabled. ** Your familiars do not draw or simulate at all. *** They fade in quickly when you actually enter the room. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 22, 2015 11:18 am | Cinth | New Issue | |
Dec 17, 2015 8:54 pm | Chris_McElligottPark | Relationship added | has duplicate 0017954 |
Dec 17, 2015 8:55 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 17, 2015 8:55 pm | Chris_McElligottPark | Status | new => assigned |
Jan 5, 2016 3:25 pm | keith.lamothe | Note Added: 0043983 | |
Jan 5, 2016 3:25 pm | keith.lamothe | Status | assigned => resolved |
Jan 5, 2016 3:25 pm | keith.lamothe | Fixed in Version | => 0.800 |
Jan 5, 2016 3:25 pm | keith.lamothe | Resolution | open => fixed |