View Issue Details

IDProjectCategoryLast Update
0017824Starward RogueGraphical BugDec 21, 2015 10:53 am
ReporterTheVampire100 Assigned ToCath  
Status closedResolutionfixed 
Product Version0.135 (First Private Alpha) 
Fixed in Version0.205 
Summary0017824: Tiles
DescriptionLook at this screenshot. This is good example what you can change in the graphics. First there are the extra walls you already mentioned, this is probably a bug of the room generation (does not know where to finish the edges of walls).
Overall I like the style of the walls. They look totally okay. However, the corners really need a makeover. You can clearly see the edges where the tiles end and this shouldn't be the case. It gives the game a too edgy appearance.
Also look on the "pipes" that go down at the corners. You can see that they are clearly cut where the tile ends. When everything moves you might not notice this but I DID notice it and it doesn't look very nice to be honest.
So there should go some work. Tiles should blend in better into each other so a single tile does not stand so out.

You can applay teh same to the floor tiles (not the background, I mean the static tiles on the floor). You can see where one tile ends and the other begins.
TagsNo tags attached.

Activities

TheVampire100

Nov 19, 2015 8:24 pm

reporter  

pumpkin

Nov 20, 2015 2:30 am

reporter   ~0043614

I also noticed these little gray intervals on the gray walls (hard to see) have a perspective effect that make them sometimes to the left of the wall, sometimes to the right. And sometimes two different directions are adjacent.
For instance, look at the middle - bottom flat section of wall on the screenshot: there is 4 of these little gray intervals, and the leftmost isn't in the same direction of the 3 others.
That produces a sort of perspective error. Maybe having all these gray intervals straight and parallel would fix this.

Cath

Nov 26, 2015 3:13 am

reporter   ~0043670

The walls have been reworked and corners and edges sorted to tile better together. The corner pipes issue we'll try to sort yet. The floor tiles edges are fixed to stack closer together but the edges of each tile is suppose to show. With the new patterned floor though those edges are part of the pattern, so I hope you feel it is better now visually. The interval lines have been removed so to not confuse the perspective.

Version New build 0.137, rev 625.

Cath

Dec 21, 2015 10:53 am

reporter   ~0043859

The whole room set-up graphics are changed to a new look, including floors, walls, items and so on. Smaller details are still ongoing but all the issues mentioned earlier here are resolved.

Issue History

Date Modified Username Field Change
Nov 19, 2015 8:24 pm TheVampire100 New Issue
Nov 19, 2015 8:24 pm TheVampire100 File Added: Screenshot_2015_11_20_2_11_36.png
Nov 20, 2015 2:30 am pumpkin Note Added: 0043614
Nov 20, 2015 9:56 am Chris_McElligottPark Assigned To => Cath
Nov 20, 2015 9:56 am Chris_McElligottPark Status new => assigned
Nov 26, 2015 3:13 am Cath Note Added: 0043670
Dec 21, 2015 10:53 am Cath Note Added: 0043859
Dec 21, 2015 10:53 am Cath Status assigned => closed
Dec 21, 2015 10:53 am Cath Resolution open => fixed
Dec 21, 2015 10:53 am Cath Fixed in Version => 0.205