View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017813 | Starward Rogue | Suggestion | Nov 19, 2015 2:15 pm | Dec 21, 2015 10:57 am | |
Reporter | pumpkin | Assigned To | Cath | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.135 (First Private Alpha) | ||||
Fixed in Version | 0.206 | ||||
Summary | 0017813: Better coffers | ||||
Description | "Coffers" deserve a better animation and an opening sound. This kind of micro-reward make things feel great, and I think it's important. Also, when opening a chest and instantly picking its content, the player can't see what he just take. I think it would be good, maybe, if the chest would "slowly" open and reveal what's inside during half a second for the player to see it just before taking it. (The coffer might be an impassable block for the short duration of its opening... I don't know, I'm just wondering.) After all, a chest is "cosmetic": items could be on the ground and the mechanism wouldn't change. But they are important because they convey a sense of mystery and of reward. Do it right or don't to it. No, wait, do it right; a game without chest is lame. ;) | ||||
Tags | No tags attached. | ||||
|
I'm working on getting some animated frames done for the Loot Chests, it's a great idea, thanks. |
|
The chests has been completely redone to a new style with accompanying animation to go with it. Sound effects are still being worked on, but the chest itself is done. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 19, 2015 2:15 pm | pumpkin | New Issue | |
Nov 20, 2015 9:58 am | Chris_McElligottPark | Assigned To | => Cath |
Nov 20, 2015 9:58 am | Chris_McElligottPark | Status | new => assigned |
Nov 27, 2015 9:36 am | Cath | Note Added: 0043678 | |
Dec 21, 2015 10:56 am | Cath | Note Added: 0043860 | |
Dec 21, 2015 10:57 am | Cath | Status | assigned => closed |
Dec 21, 2015 10:57 am | Cath | Resolution | open => fixed |
Dec 21, 2015 10:57 am | Cath | Fixed in Version | => 0.206 |