View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001771 | AI War 1 / Classic | Bug - Other | Dec 4, 2010 12:01 am | Jan 12, 2011 4:02 pm | |
Reporter | Toll | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.044 | ||||
Summary | 0001771: Sometimes the Spire Frigate beams don't go all the way | ||||
Description | I've noticed that in some (semi-rare) cases, the Spire Frigates fire on targets that are out of range, leading to no damage done to the target. It's hard to reproduce, unfortunately, since it's completely random, but so far I've only noticed it happening to forcefields. Appending a savefile of some spire frigates not going all the way on Admmarso. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0001522 | closed | keith.lamothe | Make Beamers target things at the end of their range before close-range targets |
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Huh, that kinda makes sense, I guess. Thanks for letting me know. |
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It... makes sense? Okay, glad to know! Cause it didn't make much sense to me ;) |
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I meant it makes sense that the bug happens with that particular attack mechanic against forcefields :) |
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Got it for 4.066, thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 4, 2010 12:01 am | Toll | New Issue | |
Dec 4, 2010 12:01 am | Toll | File Added: Beam Range Bug.sav | |
Dec 4, 2010 11:21 am | keith.lamothe | Note Added: 0005195 | |
Dec 4, 2010 11:21 am | keith.lamothe | Assigned To | => keith.lamothe |
Dec 4, 2010 11:21 am | keith.lamothe | Status | new => acknowledged |
Dec 4, 2010 11:22 am | Toll | Note Added: 0005196 | |
Dec 4, 2010 11:55 am | keith.lamothe | Note Added: 0005208 | |
Jan 7, 2011 10:31 pm | Chris_McElligottPark | Relationship added | has duplicate 0001522 |
Jan 12, 2011 4:02 pm | keith.lamothe | Note Added: 0008391 | |
Jan 12, 2011 4:02 pm | keith.lamothe | Status | acknowledged => resolved |
Jan 12, 2011 4:02 pm | keith.lamothe | Resolution | open => fixed |