View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000177 | AI War 1 / Classic | Crash/Exception | Oct 3, 2010 1:51 pm | Jan 4, 2011 1:43 pm | |
Reporter | Dazio | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.701 | ||||
Fixed in Version | 3.718 | ||||
Summary | 0000177: "Too many heap sections" crash (suspected memory leak) | ||||
Description | Alright, this is a bit of a complex bug to setup. I was browsing the bug section to try and help out by expanding on existing bug reports and I ran into this crash. I can reproduce this reliably on my machine as follows: Create a new game, goto the galaxy map and back, zoom out, whatever. Return to main menu, create a new game on a new map seed, then goto galaxy map, zoom around, etc. Repeat until you see the crash, happens usually about the 3rd or 4th game in a row I've created. I did not test this on save games and I only spent a few seconds in each game before quitting back to the main menu. You can tell the crash occurs once AI War stops responding. When you alt-tab out you will see the attached error message about "Too Many Heap Sections" on the desktop. You can no longer alt-tab back to AI War and have to kill it from task manager. Which is where my suspicion about a memory leak comes in. When I boot AI War clean and start a new game, task manager reports AI War as using 800megs. When I return to the task manager to force-kill AI War after the crash, it's using 1.2gigs. This was consistent across 3 times that I reproduced this. Because I never saw this on the first game created after booting AI War fresh, I'm leaving it at minor severity even though it is technically a crash. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002220 | resolved | keith.lamothe | Reproducible, recurrent gc heap error |
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output_log.txt (14,982 bytes)
Mono path[0] = 'C:/Games/AIWarUnity/AIWar_Data/Managed' Mono path[1] = 'C:/Games/AIWarUnity/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1043] Renderer: ATI Radeon HD 5800 Series Vendor: ATI VRAM: 1024 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 <I> Initializing (RawInput). <RI> Input initialized. desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0 Non platform assembly: data-09270048 (this message is harmless) Non platform assembly: data-09630020 (this message is harmless) Non platform assembly: data-03205FB8 (this message is harmless) Non platform assembly: data-0321DF70 (this message is harmless) Non platform assembly: data-09520020 (this message is harmless) Non platform assembly: data-0324FF88 (this message is harmless) Non platform assembly: data-032578C0 (this message is harmless) Non platform assembly: data-092D2FD0 (this message is harmless) Non platform assembly: data-092FD308 (this message is harmless) Non platform assembly: data-0930DA40 (this message is harmless) Platform assembly: C:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Games\AIWarUnity\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Games\AIWarUnity\AIWar_Data\Managed\System.dll (this message is harmless) MainCameraLogic.Start UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Instance = MainCameraLogic UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Platform assembly: C:\Games\AIWarUnity\AIWar_Data\Managed\System.Xml.dll (this message is harmless) GameInit (1 - 10/3/2010 11:44:54 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (2 - 10/3/2010 11:44:54 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (3 - 10/3/2010 11:44:54 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (4 - 10/3/2010 11:44:54 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (5 - 10/3/2010 11:44:54 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (6 - 10/3/2010 11:44:55 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (7 - 10/3/2010 11:44:55 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (8 - 10/3/2010 11:44:55 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMap(Int32, Int32, MapStyle, Boolean) LobbyOptions:GenerateMap() LobbyOptions:HandleChangeToMapGenerationImpactingOption() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMap(Int32, Int32, MapStyle, Boolean) LobbyOptions:GenerateMap() LobbyOptions:HandleChangeToMapGenerationImpactingOption() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Processing Game Configuration. StartGameFromLobby (0 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Constructing Internal Database (1/4). StartGameFromLobby (1 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Constructing Internal Database (2/4). StartGameFromLobby (2 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Constructing Internal Database (3/4). StartGameFromLobby (3 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Constructing Internal Database (4/4). StartGameFromLobby (4 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Constructing Player Data. StartGameFromLobby (5 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Performing Some Random Selections. StartGameFromLobby (6 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Designating Human Homeworlds. StartGameFromLobby (7 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Assigning AI Homeworlds. StartGameFromLobby (8 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Assigning Remaining Planets. StartGameFromLobby (9 - 10/3/2010 11:45:04 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Computing AI Strength Levels. StartGameFromLobby (10 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Establishing AI Core Worlds. StartGameFromLobby (11 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Upgrading Selected AI Planets. StartGameFromLobby (12 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Populating Extra Objects. StartGameFromLobby (13 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Creating Starting Human Units. StartGameFromLobby (14 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Assinging Initial Bonus Ship Types. StartGameFromLobby (15 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Reconstructing Player Data. StartGameFromLobby (16 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Setting AI Tech Levels. StartGameFromLobby (17 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Setting Up AI Planets. StartGameFromLobby (18 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Creating Starting AI Units. StartGameFromLobby (19 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Populating Guard Posts. StartGameFromLobby (20 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Closing Unfilled Player Slots. StartGameFromLobby (21 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Synchronizing Game Across Clients. StartGameFromLobby (22 - 10/3/2010 11:45:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameFromLobby() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32) Game:DoFullSync(Boolean, Boolean, Boolean, Boolean, Int32) Game:ContinueStartingGameFromLobby() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Performing Cleanup. StartGameFromLobby (23 - 10/3/2010 11:45:09 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) |
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Thanks for the report and caution when using the higher severity values ;) This is indeed a crash-level problem, though, we're going to have to find out where all that memory is going and make sure it's not leaking. Also need to make sure our Unity graphics/sound/etc stuff isn't consuming more than necessary. |
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I'll be curious to see if you still see this in 3.704. We've made a number of improvements on a variety of fronts, which may help that. |
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I can confirm same crash Here is the details from the MS dump I found: Problem Event Name: AppHangB1 Application Name: AIWar.exe Application Version: 3.0.0.51258 Application Timestamp: 4c9f87ea Hang Signature: c79e Hang Type: 2048 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 1033 Additional Hang Signature 1: 3d165363731639710caa9b92319b452f Additional Hang Signature 2: c79e Additional Hang Signature 3: 3d165363731639710caa9b92319b452f Additional Hang Signature 4: c79e Additional Hang Signature 5: 3d165363731639710caa9b92319b452f Additional Hang Signature 6: c79e Additional Hang Signature 7: 3d165363731639710caa9b92319b452f Read our privacy statement: http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409 |
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Has anyone hit this in 3.713 or later? We've made quite a few improvements to memory allocation, etc. |
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played 3.715 and load my savegame from 3.714. After playing 2 hours i got the "Too many heap sections" message. |
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Drat. Well, thanks for letting us know :) |
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How about in 3.717? We changed a TON with that one memory-wise, so I suspect it may be solved now. |
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I haven't seen it recently. However, because of the "Could not open network ports" error that you get if you try to start a second game without closing AI war completely, I've taken to hitting Alt-F4 when done and relaunching the game to conduct my tests rather then just quitting to the main menu and starting a new game. Edit: K, just ran a quick test. Alternating between new games and a saved game I just started 6 games in a row without quitting the AI War program without seeing this error. Upon quitting out of the 6th game back to the main menu, task manager shows AI War using 984 megs of memory. Quitting and booting fresh shows AI War using 708 megs. I'm not sure if that discrepancy of 280 megs means a lot, but I would have almost certainly seen the error at some point during these 6 games if I was still running the old version. Since I didn't I would take that as good news. |
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Awesome, marking this one as done, then. The discrepancy in memory usage is normal. The extra memory comes from two places: 1) Textures that are loaded into memory during runtime, and which are then intentionally held until the game closes. 2) Extra capacity that the Mono GC is hanging on to for the heap, which it continuously purges and reallocates for the program (so that it doesn't have to keep requesting more memory from the OS). From the sound of things, it's handled! |
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Hate to revive this but I'm running 4.059 (Which I believe is the latest version) and I have had this crash twice today. There seems to be no real trigger, in my case, except in both cases I was in the process of moving a combat group of +3500 ships, the second time was +8000 ships although strangely enough the game was paused at the time. I checked task manager shortly before crash and it was running at 2gigs of ram and 1.4 million K. |
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There's a different thread about this at the moment, actually, with some more info: 2220 |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 3, 2010 1:51 pm | Dazio | New Issue | |
Oct 3, 2010 1:51 pm | Dazio | File Added: TooManyHeap.jpg | |
Oct 3, 2010 1:51 pm | Dazio | File Added: output_log.txt | |
Oct 4, 2010 10:08 am | keith.lamothe | Note Added: 0000113 | |
Oct 4, 2010 10:08 am | keith.lamothe | Severity | minor => crash |
Oct 4, 2010 10:08 am | keith.lamothe | Status | new => acknowledged |
Oct 8, 2010 8:37 pm | Chris_McElligottPark | Note Added: 0000544 | |
Oct 8, 2010 8:50 pm | Winter Born | Note Added: 0000547 | |
Oct 8, 2010 8:51 pm | Winter Born | Note Edited: 0000547 | |
Oct 15, 2010 10:48 am | keith.lamothe | Note Added: 0000865 | |
Oct 15, 2010 10:48 am | keith.lamothe | Assigned To | => keith.lamothe |
Oct 15, 2010 10:48 am | keith.lamothe | Status | acknowledged => feedback |
Oct 16, 2010 8:15 am | BlackCobra | Note Added: 0000936 | |
Oct 16, 2010 9:35 am | keith.lamothe | Note Added: 0000945 | |
Oct 16, 2010 9:58 am | BlackCobra | Note Edited: 0000936 | |
Oct 18, 2010 11:34 pm | Chris_McElligottPark | Note Added: 0001274 | |
Oct 18, 2010 11:43 pm | Dazio | Note Added: 0001279 | |
Oct 18, 2010 11:43 pm | Dazio | Status | feedback => assigned |
Oct 18, 2010 11:51 pm | Dazio | Note Edited: 0001279 | |
Oct 19, 2010 3:54 pm | Chris_McElligottPark | Note Added: 0001336 | |
Oct 19, 2010 3:54 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 19, 2010 3:54 pm | Chris_McElligottPark | Fixed in Version | => 3.718 |
Oct 19, 2010 3:54 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 4, 2011 1:41 pm | lsmft | Note Added: 0007444 | |
Jan 4, 2011 1:43 pm | Chris_McElligottPark | Note Added: 0007445 | |
Jan 4, 2011 1:43 pm | Chris_McElligottPark | Relationship added | related to 0002220 |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |