View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001753 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Dec 3, 2010 6:52 pm | Jan 15, 2011 11:53 pm | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.044 | ||||
Fixed in Version | 4.068 | ||||
Summary | 0001753: Auto-destroy AI forcefields on human planets. | ||||
Description | I just find it annoying that I have to destroy forcefields that remain on a planet that I've already captured, and I'm sure we all are. In most cases the planet is already cleared of AI forces, leaving only the AI forcefields behind, and I see no reason for them to remain there, other than to be annoying and disrupt FRD ships. Can these be auto-destructed when the planet comes into human possession? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Personally I'd suggest they auto-destruct when they're out of supply. The AI can never (as far as I know) put a planet that's off supply back in supply, which means if they're stuck on a planet without supply, they're useless. Either that, or they actually try to retreat to a planet with supply (if you're feeling sadistic, heh. Could be difficulty-dependant; on dif. <7, they destruct, on >=8, they go to a planet with supply. On dif. 7, they just hang around being a nuisance). |
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Instead they should put the force field to use (either defensively or offensively) instead of just letting it sit there, waiting to be destroyed. |
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100% behind forcefields killing themselves when out of supply, but while in supply on a conquered world I'm less sure... |
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The supply thing is tricky because of nukes and such, I want to make sure not to introduce an accidental exploit right before release, and the following change is a lot safer and would be a quick-to-happen case when the ships are outside supply, anyway: * All of the AI forcefields, and the AI spire shield spheres (except the core ones on the AI home planets) now automatically die if they are protecting no ships and not on an AI planet. |
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Thanks for the "protecting no ships" clause. That was one exploit I was concerned about but didn't comment about for some reason. |
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Sure thing. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 3, 2010 6:52 pm | Spikey00 | New Issue | |
Dec 3, 2010 7:01 pm | Toll | Note Added: 0005078 | |
Dec 12, 2010 10:35 pm | ArcDM | Note Added: 0006076 | |
Dec 13, 2010 1:54 am | PineappleSam | Note Added: 0006085 | |
Jan 15, 2011 11:49 pm | Chris_McElligottPark | Note Added: 0008612 | |
Jan 15, 2011 11:49 pm | Chris_McElligottPark | Status | new => resolved |
Jan 15, 2011 11:49 pm | Chris_McElligottPark | Fixed in Version | => 4.068 |
Jan 15, 2011 11:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 15, 2011 11:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 15, 2011 11:51 pm | TechSY730 | Note Added: 0008613 | |
Jan 15, 2011 11:53 pm | Chris_McElligottPark | Note Added: 0008614 |