View Issue Details

IDProjectCategoryLast Update
0001725AI War 1 / ClassicSuggestion - Balance TweaksDec 22, 2010 9:36 pm
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.043 
Fixed in Version4.054 
Summary0001725: Spire penetrators: ignore FF
DescriptionCould these be given the "ignores forcefield" attribute? This would broaden their usefulness for where I absolutely need to take out something underneath a forcefield when I have no other solution available to me.
TagsNo tags attached.
Internal Weight

Activities

keith.lamothe

Dec 2, 2010 11:43 pm

administrator   ~0005006

"For when you absolutely, positively, need it dead yesterday."

Chris_McElligottPark

Dec 22, 2010 7:17 pm

administrator   ~0006771

Good point. Fits with the name, too. :)

keith.lamothe

Dec 22, 2010 9:25 pm

administrator   ~0006798

I'm curious to know if they can now be used to insta-gib an AI home command station ;)

Chris_McElligottPark

Dec 22, 2010 9:36 pm

administrator   ~0006801

Good point:

* Two new ammo-type immunities have been added: mass driver and artillery (artillery referring to mainly the artillery golem, but other mega-artillery cases as well).

* Hunter/Killers are now immune to both artillery and mass drivers. As are all mark V guardians. As are core shield generators. As are all of the AI core guard posts, and the AI home command station.

Issue History

Date Modified Username Field Change
Dec 2, 2010 11:40 pm Spikey00 New Issue
Dec 2, 2010 11:43 pm keith.lamothe Note Added: 0005006
Dec 22, 2010 7:17 pm Chris_McElligottPark Note Added: 0006771
Dec 22, 2010 7:17 pm Chris_McElligottPark Status new => resolved
Dec 22, 2010 7:17 pm Chris_McElligottPark Fixed in Version => 4.054
Dec 22, 2010 7:17 pm Chris_McElligottPark Resolution open => fixed
Dec 22, 2010 7:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 22, 2010 9:25 pm keith.lamothe Note Added: 0006798
Dec 22, 2010 9:36 pm Chris_McElligottPark Note Added: 0006801