View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001725 | AI War 1 / Classic | Suggestion - Balance Tweaks | Dec 2, 2010 11:40 pm | Dec 22, 2010 9:36 pm | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.043 | ||||
Fixed in Version | 4.054 | ||||
Summary | 0001725: Spire penetrators: ignore FF | ||||
Description | Could these be given the "ignores forcefield" attribute? This would broaden their usefulness for where I absolutely need to take out something underneath a forcefield when I have no other solution available to me. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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"For when you absolutely, positively, need it dead yesterday." |
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Good point. Fits with the name, too. :) |
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I'm curious to know if they can now be used to insta-gib an AI home command station ;) |
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Good point: * Two new ammo-type immunities have been added: mass driver and artillery (artillery referring to mainly the artillery golem, but other mega-artillery cases as well). * Hunter/Killers are now immune to both artillery and mass drivers. As are all mark V guardians. As are core shield generators. As are all of the AI core guard posts, and the AI home command station. |
Date Modified | Username | Field | Change |
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Dec 2, 2010 11:40 pm | Spikey00 | New Issue | |
Dec 2, 2010 11:43 pm | keith.lamothe | Note Added: 0005006 | |
Dec 22, 2010 7:17 pm | Chris_McElligottPark | Note Added: 0006771 | |
Dec 22, 2010 7:17 pm | Chris_McElligottPark | Status | new => resolved |
Dec 22, 2010 7:17 pm | Chris_McElligottPark | Fixed in Version | => 4.054 |
Dec 22, 2010 7:17 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 22, 2010 7:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 22, 2010 9:25 pm | keith.lamothe | Note Added: 0006798 | |
Dec 22, 2010 9:36 pm | Chris_McElligottPark | Note Added: 0006801 |