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IDProjectCategoryLast Update
0017156Stars Beyond ReachSuggestionJun 16, 2015 11:59 am
Reporterptarth Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.875 
Fixed in Version0.894 (The Early Experience) 
Summary0017156: Explorer Camps
DescriptionAfter all of the changes, has the restriction on placement and count of explorer camps has passed its usefulness? I think it has.

Science Labs are now better all the way around. You definitely don't want to spam Explorer Camps either. So using them for the low level exploration and initial science boost and then replacing them as you go seems to be about right.

Then again I also remember the days when I built 30 of them and Chris said that was impossible. ;p
TagsNo tags attached.

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jerith

Jun 7, 2015 4:26 pm

reporter   ~0042007

I have mixed feelings about them. They give me something to do before I have enough tech to build "real" buildings, and once I've built the maximum I can fit into the restricted area, I basically leave them there and build around them. I've never felt any real need to demolish them, but my desire to build as many as I can is driven more by the placement limitations than anything else.

Maybe it would make more sense to tie their construction to lander level somehow. Perhaps each lander lets you build them further out or something, but with a fixed maximum number that goes up by one or two each level. That lets you make more interesting early exploration decisions, which seem to be a bit lacking at the moment:
 * You can build camps earlier and closer, missing out on early exploration.
 * You can build camps later and further out, missing out on early science.
 * You can build early and then demolish and rebuild, getting both exploration and science at the cost of your limited starting budget.

Chris_McElligottPark

Jun 16, 2015 11:59 am

administrator   ~0042267

Thanks!

* The requirement to place explorer camps on your first turn has now completely gone away. Now that you have a freer reign to build more stuff on turn one -- all the bare essentials -- it now makes you build a single building -- and gives you a snarky helpful tip on how to do that if you click the button -- prior to letting you move on to the next turn.

Issue History

Date Modified Username Field Change
Jun 6, 2015 4:55 pm ptarth New Issue
Jun 6, 2015 4:56 pm ptarth Description Updated
Jun 7, 2015 4:26 pm jerith Note Added: 0042007
Jun 16, 2015 11:59 am Chris_McElligottPark Note Added: 0042267
Jun 16, 2015 11:59 am Chris_McElligottPark Status new => resolved
Jun 16, 2015 11:59 am Chris_McElligottPark Fixed in Version => 0.894 (The Early Experience)
Jun 16, 2015 11:59 am Chris_McElligottPark Resolution open => fixed
Jun 16, 2015 11:59 am Chris_McElligottPark Assigned To => Chris_McElligottPark