View Issue Details

IDProjectCategoryLast Update
0017081Stars Beyond ReachGUIJun 12, 2015 7:11 pm
ReporterBillick Assigned Tokeith.lamothe  
Severitytext 
Status resolvedResolutionfixed 
Product Version0.871 (Wars of Aggression) 
Fixed in Version0.890 (Overhaul to Territories) 
Summary0017081: -XXX unfilled jobs is confusing
DescriptionIn the tooltip for employment, you can get a message that shows a negative number of unfilled jobs. It says something like "-1234 unfilled jobs". I think this is supposed to mean 1234 unemployed, but it could be taken to mean 1234 unfilled jobs. Either way it's confusing for the player.
TagsNo tags attached.

Relationships

duplicate of 0017026 resolvedkeith.lamothe "Unfilled Jobs" is confusing - replace with percentage and mouseover? 
duplicate of 0016197 resolvedChris_McElligottPark Negative unfilled jobs 
duplicate of 0016817 resolvedkeith.lamothe Unfilled Jobs is confusing 
related to 0016487 resolvedkeith.lamothe Gui Enhancements 

Activities

kasnavada

Jun 4, 2015 2:14 pm

reporter   ~0041690

I'd suggest 2 different icon, changing the color of the text and changing the "title" to improve the visuals on this.

keith.lamothe

Jun 12, 2015 7:11 pm

administrator   ~0042203

For 0.878 (this is broader than any one mantis issue, but it all goes together) :

=== Top Bar HUD Overhaul ===

* Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes.

* The Jobs, Housing, Meals, Crops, and Water sections:
** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population.
** Have reworked logic for whether they show up grayed-out, white, or red.
** Have totally reworked tooltips noting how much is disabled and under construction and various other things.
** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s).

* The Repairs section now also has a click-for-ledger behavior.

* The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed.
** And if they're <= 5 turns to cap, or capped, they flash red.
** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there).

* The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down.

Thanks :)

Issue History

Date Modified Username Field Change
Jun 4, 2015 8:55 am Billick New Issue
Jun 4, 2015 2:14 pm kasnavada Note Added: 0041690
Jun 4, 2015 7:00 pm ptarth Relationship added duplicate of 0017026
Jun 4, 2015 7:00 pm ptarth Relationship added duplicate of 0016197
Jun 4, 2015 7:01 pm ptarth Relationship added related to 0016487
Jun 4, 2015 7:22 pm Mick Relationship added duplicate of 0016817
Jun 9, 2015 8:05 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 9, 2015 8:05 pm Chris_McElligottPark Status new => assigned
Jun 12, 2015 7:11 pm keith.lamothe Note Added: 0042203
Jun 12, 2015 7:11 pm keith.lamothe Status assigned => resolved
Jun 12, 2015 7:11 pm keith.lamothe Fixed in Version => 0.890 (Overhaul to Territories)
Jun 12, 2015 7:11 pm keith.lamothe Resolution open => fixed