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IDProjectCategoryLast Update
0017077Stars Beyond ReachBalance IssueJun 5, 2015 5:13 pm
Reporterptarth Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.871 (Wars of Aggression) 
Fixed in Version0.874 (Power and Linguistics) 
Summary0017077: Alternative Power Production is too late in the technology tree
DescriptionFor the first 75% of a game I use solar or wind. By the time I unlock any better power generation technologies, I effectively unlock them all. So I can skip right to Nuclear or stay solar/wind.

The brownouts were caused by crime. Not delayed power production enhancements. The multiplicative bonus on Wind Generators is really good.
TagsNo tags attached.

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ptarth

Jun 4, 2015 2:58 am

reporter  

Chris_McElligottPark

Jun 5, 2015 5:13 pm

administrator   ~0041840

Thanks!

* A variety of changes (detailed below) to when you get various power production technologies and how much they cost. This is particularly relevant in light of the other changes to fix power costs when staffing is low.

* Oil Drilling is now an extremely cheap tech, and available right from social level 0, rather than requiring social level 2.
** Oil Power Plants also now individually put out 3x more power and 3x more pollution.
** The Biomass Power Plant now puts out vastly more power, and a lot more pollution, but at a better ratio than oil power.
** Both of these also now cost a lot more crowns.
** Efficient Incineration now costs a little more than a quarter than what it used to, so you can get Biomass Power Plants and Crematoriums much earlier more easily.

* The Nuclear Power Plant is now amazing, but costs a ton more, puts out more pollution (but at the best ratio yet of the non-solar/wind options), and now costs a LOT more science and social level to unlock.
** Liquid Lead Cooling (its tech prereq) now comes after Efficient Materials Recovery rather than flight control.
** The changes to this make it WAY easier to handle late-game things like the space victory or artificial volcanos without spamming tons of power plants.

* Geothermal Power Plants are now available at social level 4 rather than 6, and they produce a ton more power than before, and at a bit better power to pollution ratio compared to biomass.

* The Waste To Energy power plant now produces the same amount of power as a biomass power plant, but at a higher initial construction cost and only very slightly less pollution output.
** However, it has the side benefit of consuming trash. It now consumes 4x more trash than it did in previous versions.
** Plasmafication, which unlocks this, is also now available from social level 7 on instead of 9, and costs about 2/3 as much as it used to.

Issue History

Date Modified Username Field Change
Jun 4, 2015 2:58 am ptarth New Issue
Jun 4, 2015 2:58 am ptarth File Added: 870 Evucks Brown Out .save
Jun 5, 2015 5:13 pm Chris_McElligottPark Note Added: 0041840
Jun 5, 2015 5:13 pm Chris_McElligottPark Status new => resolved
Jun 5, 2015 5:13 pm Chris_McElligottPark Fixed in Version => 0.874 (Power and Linguistics)
Jun 5, 2015 5:13 pm Chris_McElligottPark Resolution open => fixed
Jun 5, 2015 5:13 pm Chris_McElligottPark Assigned To => Chris_McElligottPark