View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001691 | AI War 1 / Classic | Bug - Other | Dec 1, 2010 6:10 pm | Dec 1, 2010 6:22 pm | |
Reporter | Toll | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.042 | ||||
Summary | 0001691: Odd spire Heavy Beam Cannon module on Habitation centers | ||||
Description | One of the Heavy Beam Cannon modules seems to be based on the ship version of the same. For the energy reactor, they have 250kx6 damage on both positions. The same is true for one of the positions for the hab. center. The other, however, have 50kx6 damage. The Laser Cannon module in the same slot is city-based though. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
Good eye! Fixed in my working copy. |
|
Interestingly, if you place that module on a design on the Ship Design tab, it can't be removed from the build queue before it's built. Once it's built it shows up on the habitat and can be scrapped though. |
|
Yea, it's generally bad mojo if a ship's slots allow a type but its buy menu does not :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 1, 2010 6:10 pm | Toll | New Issue | |
Dec 1, 2010 6:13 pm | keith.lamothe | Note Added: 0004822 | |
Dec 1, 2010 6:13 pm | keith.lamothe | Status | new => resolved |
Dec 1, 2010 6:13 pm | keith.lamothe | Resolution | open => fixed |
Dec 1, 2010 6:13 pm | keith.lamothe | Assigned To | => keith.lamothe |
Dec 1, 2010 6:13 pm | Toll | Note Added: 0004823 | |
Dec 1, 2010 6:22 pm | keith.lamothe | Note Added: 0004827 |