View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001674 | AI War 1 / Classic | Suggestion - Game Mechanics | Nov 30, 2010 9:34 pm | Dec 1, 2010 1:52 pm | |
Reporter | ShadowOTE | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.041 | ||||
Summary | 0001674: Focus Fire option for Carriers | ||||
Description | It seems whenever I have to deal with carriers my ships and turrets spread their fire across the carriers equally, resulting in a huge number of ships popping out when all or most of the carriers die at about the same time. On harder difficulties this might be a problem, since you can potentially run into large numbers of carriers and get swamped. Perhaps an option for something similar to sniper focus fire would be appropriate here? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Use non-sniper-focus-fire :) Or just right click the carrier you want to kill. |
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Hmm, I'll take a look the next time I'm in game. Thanks for the FYI, and sorry for wasting your time ;) |
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Player feedback is (almost) never a waste of time :) |
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These probably should be direct-only, though. Otherwise there can be some real trouble like this. |
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There are issues with having a dangerous-attack-power ship be direct-only, though. Players are used to their automated defenses defending themselves :) |
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That is true... Hmm. |
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Alternatively we could have the carriers gradually release ships if the threat/attack on their planet is below some threshold, so that there's less importance placed on whether or not you're shooting a carrier (blowing one up might spike things a bit, but the other carriers would stop unloading for a while). That approach has its own problems, though, like them not releasing any on a crowded AI planet (may not be a huge problem in practice) and them releasing extra right after coming through a wormhole because the underlings haven't come through yet (which might actually be good for starting the fight off with a bang, dunno). |
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Yeah, I don't want them to bleed ships. ;) |
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Hopefully this won't be such a big issue at lower difficulties once wave size adjustments are complete, but at higher difficulties it will probably remain. The reason I noticed this was because I had a massive counterattack a week or two ago and notice my ships hitting all 19 carriers about equally. As a result ships were popping out in groups of 2-4k as the initial wave died and ships focused fire on various carriers. Of course, since this was on my homeworld (a terrible location to have a 19k wave of missile frigates spawn, especially since i had just gotten done dumping all my resources into mercs) I didn't last long, but it was still very noticeable. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 30, 2010 9:34 pm | ShadowOTE | New Issue | |
Nov 30, 2010 9:37 pm | keith.lamothe | Note Added: 0004712 | |
Nov 30, 2010 9:37 pm | keith.lamothe | Status | new => resolved |
Nov 30, 2010 9:37 pm | keith.lamothe | Resolution | open => fixed |
Nov 30, 2010 9:37 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 30, 2010 10:55 pm | ShadowOTE | Note Added: 0004715 | |
Nov 30, 2010 11:00 pm | keith.lamothe | Note Added: 0004716 | |
Dec 1, 2010 10:56 am | Chris_McElligottPark | Note Added: 0004755 | |
Dec 1, 2010 11:00 am | keith.lamothe | Note Added: 0004756 | |
Dec 1, 2010 11:09 am | Chris_McElligottPark | Note Added: 0004760 | |
Dec 1, 2010 11:13 am | keith.lamothe | Note Added: 0004763 | |
Dec 1, 2010 11:17 am | Chris_McElligottPark | Note Added: 0004765 | |
Dec 1, 2010 1:52 pm | ShadowOTE | Note Added: 0004788 |