View Issue Details

IDProjectCategoryLast Update
0001663AI War 1 / ClassicBug - OtherDec 1, 2010 10:36 am
ReporterBlackCobra Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.041 
Summary0001663: capturing of planet doesn't change owner of Ion Cannon
DescriptionAfter capturing a planet the Ion Cannon still belongs to the AI.
Saving and reloading doesn't change it.
TagsNo tags attached.
Internal Weight

Activities

BlackCobra

Nov 29, 2010 2:08 pm

reporter  

BlackCobra

Nov 29, 2010 2:24 pm

reporter   ~0004640

this is an odd bug. Some minutes later they started to fire on my units and after scrapping and rebuilding my command station, they are mine....
as if they were "frozen" or something.

Chris_McElligottPark

Nov 29, 2010 2:28 pm

administrator   ~0004641

Ah! This must mean that they were in "cold storage" or something similar. That is very odd.

keith.lamothe

Nov 29, 2010 3:18 pm

administrator   ~0004647

If you can post the save that would help us find the problem and test the fix :)

BlackCobra

Nov 29, 2010 3:29 pm

reporter  

qqqqqqqqq.sav (1,103,880 bytes)

BlackCobra

Nov 29, 2010 3:29 pm

reporter   ~0004649

you are lucky, i still have it :D

keith.lamothe

Nov 30, 2010 12:24 pm

administrator   ~0004691

Thanks :)

I don't suppose you have a save from before capturing the planet? I can't reproduce the "did not switch on capture" problem after that point, and from what you said deleting and rebuilding the command station does not reproduce the problem.

On an unrelated note, I hope you know that you're not supposed to take every planet ;)

BlackCobra

Nov 30, 2010 12:47 pm

reporter   ~0004692

Last edited: Nov 30, 2010 12:48 pm

no, don't have one. but I'm certain that I'll encounter something like that again^^.
On the other side, I've seen some units in cold storage and could not attack them, nor did they attack me, even so there command station and their guardpost were destroyed.
As far as i can see, it has something to do, when they should go out of cold storage, that's what I think.

Anyway, I like to take everything (I'm mainly playing for fun, not to win ;) )
I managed to take 80 planets on a circle map, before i made an major update to ai war.

btw, is there a way to make a "tilde" here?

keith.lamothe

Nov 30, 2010 12:49 pm

administrator   ~0004693

That's probably actually stuff being in low-power mode rather than cold storage, since cold-storage has been around for ages and we haven't seen that but AI units being in low-power is a new (and extremely rich in bugs thus far) thing. Also, players don't get a visual cue of cold storage, it's just a backend thing :)

keith.lamothe

Nov 30, 2010 12:51 pm

administrator   ~0004694

Since I don't have a reproducible case at this stage I can't do much else here, but please reopen when you have a save from before a capture that leads to non-switching stuff; that may require having a save from before the attack even begins, to get the same logic branches.

BlackCobra

Dec 1, 2010 8:41 am

reporter  

attack.sav (1,104,689 bytes)

BlackCobra

Dec 1, 2010 8:42 am

reporter   ~0004729

Last edited: Dec 1, 2010 8:43 am

so, i was able to make an reproducible savegame.
The fleet is going to attack the planet Ergin from Ubrea.
There are also some units which can't be attack directly (they still can be attack with the spire beam and most likely other aoe weapons).
After nearly everything is killed in there, just build a command station.
The ion cannon doesn't change owner and the other units are sill there and aren't doing anything.

savegame: attack

keith.lamothe

Dec 1, 2010 10:36 am

administrator   ~0004747

Ok, I think I've got this fixed for 4.043, many thanks for the report and save :)

Issue History

Date Modified Username Field Change
Nov 29, 2010 2:08 pm BlackCobra New Issue
Nov 29, 2010 2:08 pm BlackCobra File Added: Screenshot_2010_11_29_19_45_30.jpg
Nov 29, 2010 2:24 pm BlackCobra Note Added: 0004640
Nov 29, 2010 2:28 pm Chris_McElligottPark Note Added: 0004641
Nov 29, 2010 3:18 pm keith.lamothe Note Added: 0004647
Nov 29, 2010 3:26 pm keith.lamothe Assigned To => keith.lamothe
Nov 29, 2010 3:26 pm keith.lamothe Status new => feedback
Nov 29, 2010 3:29 pm BlackCobra File Added: qqqqqqqqq.sav
Nov 29, 2010 3:29 pm BlackCobra Note Added: 0004649
Nov 29, 2010 3:29 pm BlackCobra Status feedback => assigned
Nov 30, 2010 12:24 pm keith.lamothe Note Added: 0004691
Nov 30, 2010 12:24 pm keith.lamothe Status assigned => feedback
Nov 30, 2010 12:47 pm BlackCobra Note Added: 0004692
Nov 30, 2010 12:47 pm BlackCobra Status feedback => assigned
Nov 30, 2010 12:48 pm BlackCobra Note Edited: 0004692
Nov 30, 2010 12:49 pm keith.lamothe Note Added: 0004693
Nov 30, 2010 12:51 pm keith.lamothe Note Added: 0004694
Nov 30, 2010 12:51 pm keith.lamothe Status assigned => resolved
Nov 30, 2010 12:51 pm keith.lamothe Resolution open => fixed
Nov 30, 2010 12:51 pm keith.lamothe Resolution fixed => unable to reproduce
Dec 1, 2010 8:41 am BlackCobra File Added: attack.sav
Dec 1, 2010 8:42 am BlackCobra Note Added: 0004729
Dec 1, 2010 8:42 am BlackCobra Status resolved => feedback
Dec 1, 2010 8:42 am BlackCobra Resolution unable to reproduce => reopened
Dec 1, 2010 8:43 am BlackCobra Note Edited: 0004729
Dec 1, 2010 10:36 am keith.lamothe Note Added: 0004747
Dec 1, 2010 10:36 am keith.lamothe Status feedback => resolved
Dec 1, 2010 10:36 am keith.lamothe Resolution reopened => fixed