View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001663 | AI War 1 / Classic | Bug - Other | Nov 29, 2010 2:08 pm | Dec 1, 2010 10:36 am | |
Reporter | BlackCobra | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.041 | ||||
Summary | 0001663: capturing of planet doesn't change owner of Ion Cannon | ||||
Description | After capturing a planet the Ion Cannon still belongs to the AI. Saving and reloading doesn't change it. | ||||
Tags | No tags attached. | ||||
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this is an odd bug. Some minutes later they started to fire on my units and after scrapping and rebuilding my command station, they are mine.... as if they were "frozen" or something. |
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Ah! This must mean that they were in "cold storage" or something similar. That is very odd. |
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If you can post the save that would help us find the problem and test the fix :) |
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you are lucky, i still have it :D |
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Thanks :) I don't suppose you have a save from before capturing the planet? I can't reproduce the "did not switch on capture" problem after that point, and from what you said deleting and rebuilding the command station does not reproduce the problem. On an unrelated note, I hope you know that you're not supposed to take every planet ;) |
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no, don't have one. but I'm certain that I'll encounter something like that again^^. On the other side, I've seen some units in cold storage and could not attack them, nor did they attack me, even so there command station and their guardpost were destroyed. As far as i can see, it has something to do, when they should go out of cold storage, that's what I think. Anyway, I like to take everything (I'm mainly playing for fun, not to win ;) ) I managed to take 80 planets on a circle map, before i made an major update to ai war. btw, is there a way to make a "tilde" here? |
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That's probably actually stuff being in low-power mode rather than cold storage, since cold-storage has been around for ages and we haven't seen that but AI units being in low-power is a new (and extremely rich in bugs thus far) thing. Also, players don't get a visual cue of cold storage, it's just a backend thing :) |
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Since I don't have a reproducible case at this stage I can't do much else here, but please reopen when you have a save from before a capture that leads to non-switching stuff; that may require having a save from before the attack even begins, to get the same logic branches. |
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so, i was able to make an reproducible savegame. The fleet is going to attack the planet Ergin from Ubrea. There are also some units which can't be attack directly (they still can be attack with the spire beam and most likely other aoe weapons). After nearly everything is killed in there, just build a command station. The ion cannon doesn't change owner and the other units are sill there and aren't doing anything. savegame: attack |
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Ok, I think I've got this fixed for 4.043, many thanks for the report and save :) |
Date Modified | Username | Field | Change |
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Nov 29, 2010 2:08 pm | BlackCobra | New Issue | |
Nov 29, 2010 2:08 pm | BlackCobra | File Added: Screenshot_2010_11_29_19_45_30.jpg | |
Nov 29, 2010 2:24 pm | BlackCobra | Note Added: 0004640 | |
Nov 29, 2010 2:28 pm | Chris_McElligottPark | Note Added: 0004641 | |
Nov 29, 2010 3:18 pm | keith.lamothe | Note Added: 0004647 | |
Nov 29, 2010 3:26 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 29, 2010 3:26 pm | keith.lamothe | Status | new => feedback |
Nov 29, 2010 3:29 pm | BlackCobra | File Added: qqqqqqqqq.sav | |
Nov 29, 2010 3:29 pm | BlackCobra | Note Added: 0004649 | |
Nov 29, 2010 3:29 pm | BlackCobra | Status | feedback => assigned |
Nov 30, 2010 12:24 pm | keith.lamothe | Note Added: 0004691 | |
Nov 30, 2010 12:24 pm | keith.lamothe | Status | assigned => feedback |
Nov 30, 2010 12:47 pm | BlackCobra | Note Added: 0004692 | |
Nov 30, 2010 12:47 pm | BlackCobra | Status | feedback => assigned |
Nov 30, 2010 12:48 pm | BlackCobra | Note Edited: 0004692 | |
Nov 30, 2010 12:49 pm | keith.lamothe | Note Added: 0004693 | |
Nov 30, 2010 12:51 pm | keith.lamothe | Note Added: 0004694 | |
Nov 30, 2010 12:51 pm | keith.lamothe | Status | assigned => resolved |
Nov 30, 2010 12:51 pm | keith.lamothe | Resolution | open => fixed |
Nov 30, 2010 12:51 pm | keith.lamothe | Resolution | fixed => unable to reproduce |
Dec 1, 2010 8:41 am | BlackCobra | File Added: attack.sav | |
Dec 1, 2010 8:42 am | BlackCobra | Note Added: 0004729 | |
Dec 1, 2010 8:42 am | BlackCobra | Status | resolved => feedback |
Dec 1, 2010 8:42 am | BlackCobra | Resolution | unable to reproduce => reopened |
Dec 1, 2010 8:43 am | BlackCobra | Note Edited: 0004729 | |
Dec 1, 2010 10:36 am | keith.lamothe | Note Added: 0004747 | |
Dec 1, 2010 10:36 am | keith.lamothe | Status | feedback => resolved |
Dec 1, 2010 10:36 am | keith.lamothe | Resolution | reopened => fixed |