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IDProjectCategoryLast Update
0016548Stars Beyond ReachGameplay IssueJun 12, 2015 7:11 pm
ReporterYoukaiCountry Assigned Tokeith.lamothe  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.812 
Fixed in Version0.890 (Overhaul to Territories) 
Summary0016548: Water, Housing, and Crops numbers very misleading
DescriptionI was suddenly hit with unexpected water shortages. I had been looking at the GUI water counter, which says 1426. Upon further inspection, I am only producing 2500 and using 3515! I can't figure out where the 1426 even comes from, and the tooltip gives no hint. It probably should say -1015, since that is my production (2500) minus my usage (3515).

Cops shows 1580, but I am producing 2439, and using 2439, which should leave a balance of 0?

Again, Housing Available is 2420, housing occupied is 1788. this would give a surplus of 632, but it says 1561. AGain no idea where the number comes from.

This is either a bug or misleading information displayed. Either way, I suggest they be changed to something more intuitive, since I cannot figure out what the numbers I am seeing means.
TagsNo tags attached.

Relationships

related to 0016487 resolvedkeith.lamothe Gui Enhancements 

Activities

YoukaiCountry

May 5, 2015 4:28 pm

reporter  

numbers.save (557,265 bytes)

GarathJJ

May 20, 2015 8:05 pm

reporter   ~0041026

I want to support this - I too have no idea at all what the headline numbers for food, water, housing and meals mean in the HUD. I guess it's not actually vital since the rollover tooltips make pretty good sense, but I don't want it to be forgotten.

SugeBearX

May 26, 2015 7:12 pm

reporter   ~0041262

I support this and would like to add crime numbers to the list. I am struggling to make sense of those numbers in particular.

keith.lamothe

Jun 12, 2015 7:11 pm

administrator   ~0042206

For 0.878 (this is broader than any one mantis issue, but it all goes together) :

=== Top Bar HUD Overhaul ===

* Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes.

* The Jobs, Housing, Meals, Crops, and Water sections:
** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population.
** Have reworked logic for whether they show up grayed-out, white, or red.
** Have totally reworked tooltips noting how much is disabled and under construction and various other things.
** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s).

* The Repairs section now also has a click-for-ledger behavior.

* The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed.
** And if they're <= 5 turns to cap, or capped, they flash red.
** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there).

* The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down.

Thanks :)

Issue History

Date Modified Username Field Change
May 5, 2015 4:28 pm YoukaiCountry New Issue
May 5, 2015 4:28 pm YoukaiCountry File Added: numbers.save
May 6, 2015 7:58 pm ptarth Relationship added related to 0016487
May 20, 2015 8:05 pm GarathJJ Note Added: 0041026
May 26, 2015 7:12 pm SugeBearX Note Added: 0041262
Jun 9, 2015 8:06 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 9, 2015 8:06 pm Chris_McElligottPark Status new => assigned
Jun 12, 2015 7:11 pm keith.lamothe Note Added: 0042206
Jun 12, 2015 7:11 pm keith.lamothe Status assigned => resolved
Jun 12, 2015 7:11 pm keith.lamothe Fixed in Version => 0.890 (Overhaul to Territories)
Jun 12, 2015 7:11 pm keith.lamothe Resolution open => fixed