View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001654 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 28, 2010 5:08 pm | Dec 23, 2010 4:19 pm | |
Reporter | Moonshine Fox | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.041 | ||||
Summary | 0001654: Counter-Spy rendered fangless by radar-jamming scouts | ||||
Description | We're currently in a 3 player game where one AI is a counterspy (purple) and the other some form of turtle (red). We've been able to scout with impunity and even have blobs of scouts hanging out on counterspy worlds. They seem completely inactive, thanks to the scouts radar jamming. Could there perhaps be some balancing to this, as this pretty much renders the counterspy AI rather lame. Multiplayer savegame attached. | ||||
Tags | No tags attached. | ||||
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it counters.. uh.. spies. except the radar jamming mechanic makes it useless. Sooooooo random suggestion: add 'radar piercing' mechanic, so that stuff like counterspies can have a moderately larger range. Ideally, itd work such that the piercing is added to jamming to get the new range |
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Given the cost, specialized nature, and generally limited availability of the counterspy, why not make the counterspy immune to the radar jamming effect? |
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I've been seeing this even though there's no radar jamming. If you send 0000064:0000010 scouts to a system with counter-spy, they usually get far enough to avoid being killed. Also, I think the firing rate for the counter-spy may be a little weak. Since it only targets cloaked units, it's not like its going to shred an attack force if it is sped-up slightly. |
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Guys, you are completely missing my point. I've sent no specialized ships to the counterspy worlds, only scouts. And as far as I am aware, scouts don't have Radar Jamming, do they? |
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yeah, they do :\ |
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Huh, when was that added? I must've missed it. Oh well, that certainly explains the fangless Counter-Spy. *edits issue* |
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That was added because the instant impact on wormhole use made scouts die like flies. |
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* Ion cannons, core warhead interceptors, orbital mass drivers, and counterspies are all now immune to radar dampening. ** This is another nerf to scouts, as well as a general buff back to all these ships. Thanks! |
Date Modified | Username | Field | Change |
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Nov 28, 2010 5:08 pm | Moonshine Fox | New Issue | |
Nov 28, 2010 5:08 pm | Moonshine Fox | File Added: TimSamTob.sav | |
Nov 28, 2010 7:17 pm | Lancefighter | Note Added: 0004602 | |
Nov 28, 2010 7:19 pm | Lancefighter | Note Edited: 0004602 | |
Nov 28, 2010 9:24 pm | LintMan | Note Added: 0004603 | |
Nov 29, 2010 1:23 am | Sigma7 | Note Added: 0004606 | |
Nov 29, 2010 2:32 am | Moonshine Fox | Note Added: 0004607 | |
Nov 29, 2010 2:40 am | Lancefighter | Note Added: 0004608 | |
Nov 29, 2010 7:05 am | Moonshine Fox | Note Added: 0004611 | |
Nov 29, 2010 7:06 am | Moonshine Fox | Category | Bug - Other => Suggestion - Balance Tweaks |
Nov 29, 2010 7:06 am | Moonshine Fox | Summary | Counter-Spy doesn't seem to do anything => Counter-Spy rendered fangless by radar-jamming scouts |
Nov 29, 2010 7:06 am | Moonshine Fox | Description Updated | |
Nov 30, 2010 2:54 pm | KDR_11k | Note Added: 0004699 | |
Dec 23, 2010 4:19 pm | Chris_McElligottPark | Note Added: 0006908 | |
Dec 23, 2010 4:19 pm | Chris_McElligottPark | Status | new => resolved |
Dec 23, 2010 4:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 23, 2010 4:19 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |