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IDProjectCategoryLast Update
0016479Stars Beyond ReachSuggestionJul 9, 2015 9:37 am
Reporterptarth Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.809-0.810 
Summary0016479: Barracks should be able to attack to Sea Ports adjacent to shore
DescriptionBarracks should be able to attack water buildings that are adjacent to land.

I have some Acutians that are moving in on me using sea ports. As the Boarines, my helipads are underperforming. However my land troops aren't able to get to them.

The save also demonstrates what happens when you get infected by 6 or so diseases (which I've picked up by being attacked by the Krolim), and it features the oddities of combat reporting, who attacks, who intercepts, etc which are described in other mantis entries.)
TagsNo tags attached.

Activities

ptarth

May 3, 2015 1:45 am

reporter  

Chris_McElligottPark

Jun 18, 2015 9:29 am

administrator  

Chris_McElligottPark

Jun 18, 2015 9:32 am

administrator   ~0042330

Mulling this in the latest version. I'm not sure if this should be a case where the ground troops from the barracks (in the revised save I uploaded so that power is back on) should be able to attack whatever in the adjacent territory and just fire their shots across the water, or if they should be prevented from that.

To some extent that does preserve some differentiation of forces in a good way to not let them do that...

mooncows

Jun 18, 2015 7:34 pm

reporter   ~0042353

I think not allowing them to do that. Helicopter for sure should be able too, but not ground forces in my opinion

kasnavada

Jun 19, 2015 5:06 am

reporter   ~0042356

I'm neutral on that issue myself. The "lore" suggest that teleporting is the "main" transportation method used. It would therefore make sense to say that the seaport does not have a ramp access to get in the seaport and bomb the place to rubble (shooting it from afar does not sound that effective to me, maybe with rocket launchers it would be better ?).

From a gameplay point of view, it would "force" me to place all sea buildings at least "one" case apart from the water once I know of that issue, and eventually I'd push for the AI to follow this rule to. That would make the sea "smaller", but I don't see where it would add something to the game apart from being a "noob trap".

From the "barracks" point of view, it's actually bad for them because it removes some of their usefulness. But it opens other things, as it would make "barracks" oriented races vulnerable to sea assaults. That "could" open the way to a "paper scissors rocks" balance of military building.

Or maybe we could include a new military called "marines" as a high level "barracks" type which could go on water but use the "melee" bonus to attack type.

Chris_McElligottPark

Jul 9, 2015 9:37 am

administrator   ~0042600

Fixed more recently!

Issue History

Date Modified Username Field Change
May 3, 2015 1:45 am ptarth New Issue
May 3, 2015 1:45 am ptarth File Added: 810 boarine plaguily delicious sea.save
May 14, 2015 8:50 am Chris_McElligottPark Assigned To => keith.lamothe
May 14, 2015 8:50 am Chris_McElligottPark Status new => assigned
Jun 18, 2015 9:29 am Chris_McElligottPark File Added: thinking about barracks.save
Jun 18, 2015 9:32 am Chris_McElligottPark Note Added: 0042330
Jun 18, 2015 9:32 am Chris_McElligottPark Assigned To keith.lamothe =>
Jun 18, 2015 9:32 am Chris_McElligottPark Status assigned => feedback
Jun 18, 2015 7:34 pm mooncows Note Added: 0042353
Jun 19, 2015 5:06 am kasnavada Note Added: 0042356
Jul 9, 2015 9:37 am Chris_McElligottPark Note Added: 0042600
Jul 9, 2015 9:37 am Chris_McElligottPark Status feedback => resolved
Jul 9, 2015 9:37 am Chris_McElligottPark Resolution open => fixed
Jul 9, 2015 9:37 am Chris_McElligottPark Assigned To => Chris_McElligottPark