View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001586 | AI War 1 / Classic | Suggestion - Campaign Management And Setup | Nov 24, 2010 2:31 pm | Jan 3, 2011 11:44 am | |
Reporter | amonchakad | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Summary | 0001586: Standardize starting metal/crystal harvesters | ||||
Description | From my general experience and from a few tests I just conducted, the number of harvesters on the starting planet appears random, and completely unrelated to any choice in the lobby. This makes for highly uneven starts and can IMHO quite alter the difficulty, at least in the early game, so having the same resources at every start would feel more balanced. On a side note, this could also be used to encourage homeworlds with many connections: currently, it's generally convenient to start in a "dead end" with just one wormhole, while a starting system with 8 wormholes is very difficult to defend and there's no advantage in doing so. We could thus give 1 extra crystal AND metal harvester for every wormhole on the starting planet after the 2nd or the 3rd, giving a significant incentive to use multi-wormhole starts. | ||||
Tags | No tags attached. | ||||
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Yes, you are correct that it is random. However, bear in mind that your home planet is not your sole planet for very long, in most games -- usually for less than 15 minutes for myself, honestly. You always have enough starting resources that it's not a huge limiting factor in any case, and if you have more or fewer harvester points in a given planet, that can certainly inform which other planets you decide to capture first. At any rate, this was intentionally done, and it's also not something I can change without breaking literally every savegame in existence for the game (wormholes will move around, etc). This is also in keeping with many RTS games, often which have randomized nearby resource spots by player start locations. Not all, but many -- the EE and AOE series, for example. And I think RoN. SupCom is not randomized, though. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 24, 2010 2:31 pm | amonchakad | New Issue | |
Dec 22, 2010 4:38 pm | Chris_McElligottPark | Note Added: 0006763 | |
Dec 22, 2010 4:38 pm | Chris_McElligottPark | Status | new => resolved |
Dec 22, 2010 4:38 pm | Chris_McElligottPark | Resolution | open => not fixable |
Dec 22, 2010 4:38 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |