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IDProjectCategoryLast Update
0001559AI War 1 / ClassicSuggestion - New Unit Ideas - AI-Specific UnitsNov 23, 2010 4:31 pm
ReporterKDR_11k Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0001559: AI Resource Hog
DescriptionA very tough ship that, upon entering a system, immediately races to a harvester and disables it. The harvester will not produce any resources until the hog is destroyed but the hog does not pose any other threat (or alternatively it could attempt to snipe mobile units in the same system). If all harvesters are occupied already the hogs will try adjacent systems, potentially disabling a large part of the human economy until the players clean them up with large armies. Teleporting might be an appropriate ability.
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Issue History

Date Modified Username Field Change
Nov 23, 2010 4:28 pm KDR_11k New Issue
Nov 23, 2010 4:31 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 23, 2010 4:31 pm Chris_McElligottPark Status new => considering