View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001559 | AI War 1 / Classic | Suggestion - New Unit Ideas - AI-Specific Units | Nov 23, 2010 4:28 pm | Nov 23, 2010 4:31 pm | |
Reporter | KDR_11k | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0001559: AI Resource Hog | ||||
Description | A very tough ship that, upon entering a system, immediately races to a harvester and disables it. The harvester will not produce any resources until the hog is destroyed but the hog does not pose any other threat (or alternatively it could attempt to snipe mobile units in the same system). If all harvesters are occupied already the hogs will try adjacent systems, potentially disabling a large part of the human economy until the players clean them up with large armies. Teleporting might be an appropriate ability. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 23, 2010 4:28 pm | KDR_11k | New Issue | |
Nov 23, 2010 4:31 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 23, 2010 4:31 pm | Chris_McElligottPark | Status | new => considering |