View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001548 | AI War 1 / Classic | Balance Issue | Nov 23, 2010 12:52 pm | Jan 3, 2011 11:45 am | |
Reporter | TheDeadlyShoe | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 4.039 | ||||
Summary | 0001548: Martys > Waves | ||||
Description | Spirecraft Martyr Mk1s let you kill waves instantly for as long as you have asteroids. suggestions: lower damage? required to be on AI planet? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Well, you're spending non-replaceable resources, so taking out a wave isn't out of the question. But if a MkI is taking out an arbitrary number of MkV units or something like that, that's a bit much. My guess is to have some kind of cap on the total amount of damage done, or number of targets (like flak), but generally we let self-destruct-aoe be uncapped. |
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Don't worry, this should make much better sense when the spirecraft minor faction changes are in: http://www.arcengames.com/forums/index.php/topic,7693.0.html You'll need to kill that many ships with one go, quite regularly. But the fact that these are a non-renewable resource will matter quite a bit more, then, too. |
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Hmm, I hadn't read that stuff when I was typing this up. That would change things, certainly. But after using Martyrs a few times I cant help but feel that even in these 'hard' plots, they would still be pretty imba because of their ability to completely one-shot AIP waves. You barely even need any other means to defend against them. 10,000 MK V Bombers could attack a wormhole and it wouldnt really matter as long as they all come through at once. I believe they also represent a spirecraft internal balance issue, since (IMO) they'd drastically outperform anything else you can build off Reptite and Pysite. They also put Self-Destruct Guardians to shame :] I'll wait and see, naturally. While I'm at it, though - the +100 radius on the explosion isnt always enough to hit every tractored ship (should be +200?). |
Date Modified | Username | Field | Change |
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Nov 23, 2010 12:52 pm | TheDeadlyShoe | New Issue | |
Nov 23, 2010 1:00 pm | keith.lamothe | Note Added: 0004274 | |
Nov 23, 2010 1:45 pm | Chris_McElligottPark | Note Added: 0004276 | |
Nov 23, 2010 1:45 pm | Chris_McElligottPark | Status | new => resolved |
Nov 23, 2010 1:45 pm | Chris_McElligottPark | Resolution | open => no change required |
Nov 23, 2010 1:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 23, 2010 1:45 pm | Chris_McElligottPark | Note Edited: 0004276 | |
Nov 23, 2010 4:31 pm | TheDeadlyShoe | Note Added: 0004317 | |
Nov 23, 2010 4:40 pm | TheDeadlyShoe | Note Edited: 0004317 | |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |