View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001522 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 21, 2010 10:22 pm | Jan 7, 2011 10:31 pm | |
Reporter | Toll | Assigned To | keith.lamothe | ||
Status | closed | Resolution | duplicate | ||
Product Version | 4.038 | ||||
Summary | 0001522: Make Beamers target things at the end of their range before close-range targets | ||||
Description | I'm not sure if it's doable or not, but it would be better if the beamers (beam frigates, mostly) target things as far away as possible. Currently their beaming perks are generally mostly lost due to the fact that they seem to target things closer to them instead. Alternatively, always make their beams carry the full range, even if their target is closer. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0001771 | resolved | keith.lamothe | Sometimes the Spire Frigate beams don't go all the way |
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By this you mean zenith beam frigates and beam starships? The other beam stuff already shoots to max range, unless stuff in the way absorbs all the damage. |
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Those were the ones I noticed, yeah. |
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As I see it this is a rather troublesome request that will require a near complete refashioning of the way these certain units choose their target. The way that I'm thinking it will take up more CPU power than the methods used now, all of this for more convenience so that the player (and the AI, remember!) can optimize the damage output of the beam [also forcing a rebalance to counter act the efficient boost for these units]. This seems like a project for the distant future if ever when the idea becomes practical. |
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It's relatively easy to have it prioritize more distant targets for zenith beams. Actually it already does. It doesn't try to prioritize angles that maximize the number of ships on the line, that's just not tenable cpu-wise. I've been meaning for a while to have zenith beams always fire to maximum range, like the newer beam types, and that will help to a degree. |
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Damn, now I just look like an asshole. |
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Hmm. Are you sure Keith? I've got a group of Mk. V beam frigates, and they seem to target all over the AI mini-blob. Appending screenshot. |
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They don't prioritize the more distant targets absolutely, there are higher priorities like "if I'll do more than 10x damage to A as I would to B, pick A". |
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Ah, makes sense. Thanks! |
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Confirming the "make zenith beams fire to end of range, like human beams and spire beams" part. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 21, 2010 10:22 pm | Toll | New Issue | |
Nov 21, 2010 10:24 pm | keith.lamothe | Note Added: 0004163 | |
Nov 21, 2010 10:29 pm | Toll | Note Added: 0004164 | |
Nov 21, 2010 10:35 pm | ArcDM | Note Added: 0004165 | |
Nov 21, 2010 10:37 pm | keith.lamothe | Note Added: 0004167 | |
Nov 21, 2010 10:40 pm | ArcDM | Note Added: 0004168 | |
Nov 22, 2010 7:18 am | Toll | Note Added: 0004182 | |
Nov 22, 2010 7:18 am | Toll | File Added: Screenshot_2010_11_22_13_17_13.png | |
Nov 22, 2010 9:26 am | keith.lamothe | Note Added: 0004190 | |
Nov 22, 2010 9:28 am | Toll | Note Added: 0004191 | |
Nov 22, 2010 9:49 am | keith.lamothe | Note Added: 0004201 | |
Nov 22, 2010 9:49 am | keith.lamothe | Assigned To | => keith.lamothe |
Nov 22, 2010 9:49 am | keith.lamothe | Status | new => confirmed |
Jan 7, 2011 10:31 pm | Chris_McElligottPark | Relationship added | duplicate of 0001771 |
Jan 7, 2011 10:31 pm | Chris_McElligottPark | Status | confirmed => closed |
Jan 7, 2011 10:31 pm | Chris_McElligottPark | Resolution | open => duplicate |