View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001495 | AI War 1 / Classic | Crash/Exception | Nov 20, 2010 1:47 am | Jan 3, 2011 11:45 am | |
Reporter | Vinraith | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 4.037 | ||||
Summary | 0001495: gc heap error - missing localization | ||||
Description | Was playing a multiplayer game tonight with a friend, and several hours in the game locked up on my end (as host). A large pile of "gc heap" error popups appeared, the game itself was completely unresponsive. The only error files I have are LocalizationMissingErrors.txt for myself and my co-op partner. For myself, they show a missing localization for "SpireAdvancedPhotonBombardmentCannons_Full" occurring at around 10:15 PM, when we started playing. The other player shows an identical error occurring at 1:38 AM, the moment of the crash. Attached are the error files from both of us, and a save from the other player (I obviously couldn't save, as the game was locked). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Hosts LocalizationMissingErrors.txt (167 bytes)
11/19/2010 10:14:34 PM (4.037) ----------------------------------- MISSING LOCALIZATION----------------------------------- SpireAdvancedPhotonBombardmentCannons_Full |
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Other Player LocalizationMissingErrors.txt (166 bytes)
11/20/2010 1:38:01 AM (4.037) ----------------------------------- MISSING LOCALIZATION----------------------------------- SpireAdvancedPhotonBombardmentCannons_Full |
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Game loaded up fine from the included save, and we've played for another hour without incident. |
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The loca errors are harmless. The gc error happens when the game tries to use more memory than you have, or than mono for some reason wants you to be able to allocate (it's not likely its the true 32bit application limit). Not sure what would have causes it in your case, but if you were the host and he was not, your memory usage would be higher because of the ai thread. It's not something we can really directly address, but we are always making subtle improvements to ram use that makes this less likely. The mono gc is rather suicidal compared to the .net one, which stinks, but we spent a lot of time pre-4.0 making this way less frequent. I expect it will only get les frequent still. Sorry about that! |
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Yea, the loca string thing is my error, but it's harmless. |
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Understood, I was just looking for any potentially meaningful error log and that was the only thing with a remotely appropriate time stamp. Since the game loaded back up (after a reboot) and allowed us to continue without incident it's really no big deal anyway. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 20, 2010 1:47 am | Vinraith | New Issue | |
Nov 20, 2010 1:47 am | Vinraith | File Added: yc 11-19-10 4.sav | |
Nov 20, 2010 1:47 am | Vinraith | File Added: Hosts LocalizationMissingErrors.txt | |
Nov 20, 2010 1:47 am | Vinraith | File Added: Other Player LocalizationMissingErrors.txt | |
Nov 20, 2010 1:57 am | Vinraith | Description Updated | |
Nov 20, 2010 2:46 am | Vinraith | Note Added: 0004047 | |
Nov 20, 2010 2:46 am | Vinraith | Severity | major => minor |
Nov 20, 2010 8:54 am | Chris_McElligottPark | Note Added: 0004057 | |
Nov 20, 2010 8:54 am | Chris_McElligottPark | Status | new => resolved |
Nov 20, 2010 8:54 am | Chris_McElligottPark | Resolution | open => unable to reproduce |
Nov 20, 2010 8:54 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 20, 2010 10:02 am | keith.lamothe | Note Added: 0004061 | |
Nov 20, 2010 2:19 pm | Vinraith | Note Added: 0004093 | |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |