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IDProjectCategoryLast Update
0014663The Last FederationGameplay IdeaMay 5, 2014 11:51 am
Reporterconductorbosh Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.005 Beta (Holy Smokes It's Big) 
Summary0014663: Non-genocidal way to break up AI federations
DescriptionJust a suggestion; nearly everybody wants a way to end AI federations other than killing all but 1 member, and here's my idea.

In real life, people who hate each other join forces for other reasons, so the way out should not be influence based as many are suggestiong. But in real life such federations can be fragile, as opposed to implacable and perfect as found in TLF.

The Hydrals should be able to find some information on why an AI federation has formed. It doesn't have to be specific (I.e. this race has #% more ships), it could be a general more flavor-texty thing (they respect their strong military, they believe they could benefit from their knowledge of technology, etc).

This information could be as hard to come by as balance dictates, ranging from a simple informant mission or a dangerous reconnassaince combat event.

The player could then use this information to attempt to disband the enemy federation. Maybe if one race joined due to the other's combat prowess alone, and that combat ability is eliminated the first race might leave.

This would be difficult, and the genocidal option would still be simpler, but this would be another way to interact with the universe and would add another layer.

For balance, this could also apply to the player. With federation points, we have specific reasons why other races are interested in our federation. Maybe too many of those reasons being made irrelevant could risk losing a member of our federation.

Unnecessary disclaimer: this is already my favorite game of the year.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

May 5, 2014 11:51 am

administrator   ~0037422

Added a bit ago for most of them, thanks!

Issue History

Date Modified Username Field Change
Apr 25, 2014 10:29 pm conductorbosh New Issue
Apr 26, 2014 12:08 am conductorbosh Description Updated
May 5, 2014 11:51 am Chris_McElligottPark Internal Weight => New
May 5, 2014 11:51 am Chris_McElligottPark Note Added: 0037422
May 5, 2014 11:51 am Chris_McElligottPark Status new => resolved
May 5, 2014 11:51 am Chris_McElligottPark Resolution open => fixed
May 5, 2014 11:51 am Chris_McElligottPark Assigned To => Chris_McElligottPark