View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001465 | AI War 1 / Classic | Crash/Exception | Nov 18, 2010 9:56 pm | Nov 20, 2010 2:32 pm | |
Reporter | Draco18s | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.037 | ||||
Summary | 0001465: Hard Crash! | ||||
Description | Here's the error log. Its all I know. AI had just blown up one of my (military) command stations with the help of a hybrid. 11/17/2010 9:40:47 PM (4.036) ----------------------------------- ErrorsReportedByEngine----------------------------------- 11/17/2010 9:40:47 PM (4.036) -----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object Stack Trace: GameButton.RenderSelf (Rect buttonRect, Boolean IsEnabled) ArcenButtonSetSelfRender.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft) AbstractArcenWindow.WindowFunctionCall (Int32 WindowID) UnityEngine.GUI+_Window.Do () UnityEngine.GUI.EndWindows (UnityEngine.IDList idlist) UnityEngine.GUIUtility.EndGUI (Int32 doLayout, Int32 doWindows, UnityEngine.IDList idlist) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Those are from yesterday on version 4.036. Was the crash today, on 4.037? |
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Ah, you're right, that is from yesterday. It was newer than the other error log with errors from last month. :P And I guess that means that the game crashed before it could report errors. Client just completely froze up, no music track, for both players. |
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That sounds like an infinite loop, then, if it happened for both players and logged nothing. So something in the main thread, not the AI thread, also. Can you reproduce it with the save? And/or, can you share info on what you were playing with? As in, was Fallen Spire on? Sounds like hybrids were, and those recently had some notable changes, so maybe the issue is in there, not sure. |
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All expansions were on, civilian leaders.... I've got an auto save, but I'm pretty sure it's before I even built the command station that was popped. Added the autosave. There's one system that is clean of the AI that I built a military command station in next to the asteroids (there was a single bomber and frigate in the system at the time and I was too lazy to move any of my units in to deal with it). |
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Hmm, okay -- thanks! Keith, I leave this to you, I suspect it's in some of that stuff. I just checked the civ leaders to be sure, but it seems ok. |
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Oh, just discovered this: 11/18/2010 10:14:13 PM (4.037) ----------------------------------- MISSING LOCALIZATION----------------------------------- SpireAdvancedPhotonBombardmentCannons_Full |
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That one's not harmful, no worries on it. |
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Ok, I loaded the save and let it run for a while; one command station did get popped but no freeze happened. If you can isolate a reproducible case, please let me know. |
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Alright, thanks Keith. Like I said, the save was from a pretty good while before the crash. I don't think either of us will really be poking around with that game anymore, especially not really knowing what we did. |
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Ok, going to move this off my list for now then, will be happy to look at further reports. Fwiw, I ran into this myself in some of my tests, but I fixed the instances I was seeing. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 18, 2010 9:56 pm | Draco18s | New Issue | |
Nov 18, 2010 10:07 pm | keith.lamothe | Note Added: 0003937 | |
Nov 18, 2010 11:05 pm | Draco18s | Note Added: 0003952 | |
Nov 18, 2010 11:07 pm | Chris_McElligottPark | Note Added: 0003954 | |
Nov 18, 2010 11:08 pm | Draco18s | Note Added: 0003955 | |
Nov 18, 2010 11:08 pm | Draco18s | File Added: Autosave.sav | |
Nov 18, 2010 11:09 pm | Draco18s | Note Edited: 0003955 | |
Nov 18, 2010 11:09 pm | Chris_McElligottPark | Note Added: 0003956 | |
Nov 18, 2010 11:10 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Nov 18, 2010 11:10 pm | Chris_McElligottPark | Status | new => confirmed |
Nov 18, 2010 11:15 pm | Draco18s | Note Added: 0003957 | |
Nov 19, 2010 9:04 am | Chris_McElligottPark | Note Added: 0003967 | |
Nov 20, 2010 1:33 pm | keith.lamothe | Note Added: 0004083 | |
Nov 20, 2010 1:33 pm | keith.lamothe | Status | confirmed => feedback |
Nov 20, 2010 2:24 pm | Draco18s | Note Added: 0004095 | |
Nov 20, 2010 2:24 pm | Draco18s | Status | feedback => assigned |
Nov 20, 2010 2:32 pm | keith.lamothe | Note Added: 0004097 | |
Nov 20, 2010 2:32 pm | keith.lamothe | Status | assigned => resolved |
Nov 20, 2010 2:32 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |