View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001446 | AI War 1 / Classic | Bug - Other | Nov 18, 2010 8:48 am | Nov 20, 2010 3:51 pm | |
Reporter | TheDeadlyShoe | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.036 | ||||
Summary | 0001446: AI Eye Nonfunctional | ||||
Description | The Eye in system Wepleayi is nonfunctional despite local forces being outnumbered 10:1. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001454 | resolved | keith.lamothe | Super Terminal not spawning units |
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Happens in 4.037 too. Just warped 2500+ units into a system with an AI Eye that has around 240 units. AI Eye did nothing. |
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Agreed. It doesn't do anything at all. |
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Yup, same here. 900 vs 300 ships, Eye did nothing. |
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Odd, it was checking the buy-collections for sub-categories rather than sub-types. I was in there recently but don't remember doing that (at least not to both the ai eye and super-terminal). Anyway, Fixed for 4.038. Thanks for letting us know. |
Date Modified | Username | Field | Change |
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Nov 18, 2010 8:48 am | TheDeadlyShoe | New Issue | |
Nov 18, 2010 8:48 am | TheDeadlyShoe | File Added: The Hub 2.sav | |
Nov 18, 2010 2:48 pm | TheDeadlyShoe | Relationship added | related to 0001454 |
Nov 18, 2010 9:09 pm | Malibu Stacey | Note Added: 0003928 | |
Nov 18, 2010 9:11 pm | Toll | Note Added: 0003929 | |
Nov 19, 2010 8:35 am | HitmanN | Note Added: 0003966 | |
Nov 20, 2010 3:51 pm | keith.lamothe | Note Added: 0004118 | |
Nov 20, 2010 3:51 pm | keith.lamothe | Status | new => resolved |
Nov 20, 2010 3:51 pm | keith.lamothe | Resolution | open => fixed |
Nov 20, 2010 3:51 pm | keith.lamothe | Assigned To | => keith.lamothe |