View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001407 | AI War 1 / Classic | Suggestion - Balance Tweaks | Nov 16, 2010 2:16 pm | Dec 4, 2010 1:09 am | |
Reporter | TheDeadlyShoe | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.033 | ||||
Summary | 0001407: Space Planes need some help | ||||
Description | Cloaking isn't much of a gimmick since Cloaker starships were introduced, and Space Planes have such low HP they tend to be shredded by just about anything. There is little they can practically raid. Lightning Guardians are able to one or two-shot any number of space planes if you arn't constantly microing to stay outside range. Flak Guardians are almost as bad. And to get any use out of cloaking at all, you have to send in your regular fleet to clear the wormhole first; there's too many tachyon guardians around. While Space Planes can be useful with micromanagement owing to their firepower, at this point they seem to just be a crappier, less efficient Raider. In my particular game my enemies are using Shield Bearers which are like Space Plane kryptonite. Not only is everything protected by forcefields, but Shield Bearers even have bonuses against Ultra-Light. Lawl. Space Planes also can't operate around Fortresses, since they fire so many shots that one-shot the Space Planes. AI Eyes are theoretically a good target for Space Planes, though the planes are pretty spammy and you have a good chance of triggering the Eye just with planes :P Suggestion: Give Space Planes a moderate boost to hit points so they are less insta-die. Fragile is one thing, instant horrible death is another. Alternative: Give them a cloaking-related gimmick, like remaining in cloak (=untargetable? damage resistant?) for several seconds after initiating combat. Alternative: Give them significant armor, so they are more resistant to ships that don't counter them. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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What if they were to stay cloaked while firing? That would make them instantly valuable. Although leave the tachyon beams still reveal them, of course, but it means if you could get them past a tachyon guardian they'd be able to raid pretty well. Likewise when the AI uses them. I'd appreciate them as a unit then, too, right now they're trivial to take out, even if you don't have any tachyon beam emitters set up. They come through a wormhole and start shooting stuff and get insta-popped. |
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Just had another thought: Radar jamming plus some armor. This would stop them from being instantly splattered by fortresses and give them some general toughness. |
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Brilliant on the radar jamming. The upcoming Stealth Battleship will have that, so I'll give that to space planes, too. We'll see where they fall after that. |
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I may need an explanation of how radar jamming works. Edit: I mean in THIS situation. |
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Anything past range X can't hit the space planes until they move into range X. |
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So it would only be shots on the space planes. |
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Right. |
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Radar Jamming works great. <3 |
Date Modified | Username | Field | Change |
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Nov 16, 2010 2:16 pm | TheDeadlyShoe | New Issue | |
Nov 16, 2010 2:35 pm | Draco18s | Note Added: 0003730 | |
Nov 16, 2010 3:43 pm | TheDeadlyShoe | Note Added: 0003741 | |
Nov 16, 2010 3:51 pm | Chris_McElligottPark | Note Added: 0003742 | |
Nov 16, 2010 3:55 pm | Draco18s | Note Added: 0003743 | |
Nov 16, 2010 3:57 pm | Draco18s | Note Edited: 0003743 | |
Nov 16, 2010 3:58 pm | Chris_McElligottPark | Note Added: 0003744 | |
Nov 16, 2010 3:59 pm | Draco18s | Note Added: 0003745 | |
Nov 16, 2010 3:59 pm | Chris_McElligottPark | Note Added: 0003746 | |
Nov 17, 2010 7:25 am | TheDeadlyShoe | Note Added: 0003802 | |
Dec 4, 2010 1:09 am | Chris_McElligottPark | Status | new => resolved |
Dec 4, 2010 1:09 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 4, 2010 1:09 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |