View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001392 | AI War 1 / Classic | Suggestion - Game Mechanics | Nov 15, 2010 8:50 pm | Jan 3, 2011 11:45 am | |
Reporter | Fleet | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 4.033 | ||||
Summary | 0001392: Shot Damage Calculations | ||||
Description | I read in the 4.034 release notes that shot damage is now calculated when the shot hits the target. I want to make sure that damage modifiers are also taken into account; if a shot is fired while being enhanced by a munitions booster, it should still deal extra damage when it hits, even if the munitions booster has died in the meantime. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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They'll be taken into account at the time the shot hits -- so if the munitions booster has died or left, it won't be in effect any longer. |
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Perhaps the definitive fix for this is to have two calculations: one any shot modifications and another for the hit. This might take more cpu than before but I'm certain it will be less than one would initially think (it will make the same calculations, where it be sooner or later) Also- in the past, were armor boosts calculated when the shot was fired and still held the effect even after the booster had disappeared? |
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X: What if a munitions boosted ship fires a shot, then dies, before the shot hits? Would the munitions boost happen, even though its now boosting another ship? |
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To that last question: no, it would not be boosted. The boosting would have to be present when the shot hits. |
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Makes munitions boosting low-health ships neigh pointless, then (those "one-shot wonders"). Anyway, that's what I figured. |
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That is true -- not much way around that without adding more overhead than I care to at the moment, though. |
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Fair enough. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 15, 2010 8:50 pm | Fleet | New Issue | |
Nov 15, 2010 8:55 pm | Chris_McElligottPark | Note Added: 0003682 | |
Nov 15, 2010 8:55 pm | Chris_McElligottPark | Status | new => resolved |
Nov 15, 2010 8:55 pm | Chris_McElligottPark | Resolution | open => no change required |
Nov 15, 2010 8:55 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 15, 2010 11:04 pm | ArcDM | Note Added: 0003691 | |
Nov 15, 2010 11:05 pm | ArcDM | Note Edited: 0003691 | |
Nov 16, 2010 12:06 pm | Draco18s | Note Added: 0003725 | |
Dec 3, 2010 9:44 am | Chris_McElligottPark | Note Added: 0005035 | |
Dec 3, 2010 11:12 am | Draco18s | Note Added: 0005040 | |
Dec 3, 2010 11:14 am | Chris_McElligottPark | Note Added: 0005041 | |
Dec 3, 2010 11:17 am | Draco18s | Note Added: 0005042 | |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |