View Issue Details

IDProjectCategoryLast Update
0001355AI War 1 / ClassicSuggestion - Game MechanicsNov 15, 2010 2:49 pm
ReporterHitmanN Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.033 
Fixed in Version4.034 
Summary0001355: AI Eye should only spawn unlocked bonus tech
DescriptionSome discussion here:
http://www.arcengames.com/forums/index.php/topic,7624.0.html

Basically, with the Eye spawning ships that neither the player or AI has unlocked, the excitement of discovering new ships goes down the drain. Back in 3.0, it was much more fun to discover new ship types, as that required playing many games, as you were rarely to see all ship types in one game.

Now you just go trigger an eye, reclaim the ships and get to experiment on almost every ship in the game. I had basically seen all bonus ships (available on complex ship types) in TZR after playing the first game with it enabled for 3 hours. Where's the excitement in that?

I suggest that the Eye only spawns tech that the AI has unlocked and is already using normally. This preserves the excitement of discovering new ships, even after having played several games.
TagsNo tags attached.
Internal Weight

Activities

Chris_McElligottPark

Nov 15, 2010 8:56 am

administrator   ~0003517

Last edited: Nov 15, 2010 8:56 am

Indeed it should, I hadn't really realized it wasn't.

TheDeadlyShoe

Nov 15, 2010 12:39 pm

reporter   ~0003583

Last edited: Nov 15, 2010 12:51 pm

Superterminal is the same way.

THis has some definite balance problems WRT reclamation, since it'll spawm Mk3 Scouts, Armor Boosters, and other useful support vessels.

It would be interesting if the AI eye only spawned one type of ship. That would give the player the option of suppressing the AI using a massive counter-wave. Of course, the only way to discover the AI Eye's type would be to trip its spawn protocol...

Or there could be single-type AI eyes and occasional Super-Eyes that spawned all of that AI's ships. Hmm...

Chris_McElligottPark

Nov 15, 2010 12:43 pm

administrator   ~0003587

Haha, that's quite funny -- quite unintentional, too, but funny.

Chris_McElligottPark

Nov 15, 2010 1:20 pm

administrator   ~0003601

Fixed, thanks!

Lancefighter

Nov 15, 2010 2:34 pm

reporter   ~0003610

Awesome, Now I can more accurately farm the ships the AI has.

Thanks! :D

keith.lamothe

Nov 15, 2010 2:35 pm

administrator   ~0003611

I think the Eye needs to object to farming ;) Enthusiastically.

Chris_McElligottPark

Nov 15, 2010 2:36 pm

administrator   ~0003612

Indeed, but that's a project for a later date. ;)

Lancefighter

Nov 15, 2010 2:38 pm

reporter   ~0003613

Well, you go ahead and figure that one out ;)

On a realistic note, itd be slightly more difficult if they spawned as a 'wave' kinda, as in, they all group moved and stick together. Id have to fight them all at once instead of the quicker ones trickling in etc. They should also get a flagship like the spire activities..

Chris_McElligottPark

Nov 15, 2010 2:48 pm

administrator   ~0003621

That's true, spawning them in that fashion might be better in the long run. Not for right now, though. :)

Lancefighter

Nov 15, 2010 2:49 pm

reporter   ~0003622

kk For the mean time, back to farming eyes!

Issue History

Date Modified Username Field Change
Nov 14, 2010 3:06 pm HitmanN New Issue
Nov 14, 2010 3:06 pm HitmanN Summary Eye should only spawn unlocked bonus tech => AI Eye should only spawn unlocked bonus tech
Nov 15, 2010 8:56 am Chris_McElligottPark Note Added: 0003517
Nov 15, 2010 8:56 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 15, 2010 8:56 am Chris_McElligottPark Status new => confirmed
Nov 15, 2010 8:56 am Chris_McElligottPark Note Edited: 0003517
Nov 15, 2010 12:39 pm TheDeadlyShoe Note Added: 0003583
Nov 15, 2010 12:43 pm Chris_McElligottPark Note Added: 0003587
Nov 15, 2010 12:51 pm TheDeadlyShoe Note Edited: 0003583
Nov 15, 2010 1:20 pm Chris_McElligottPark Note Added: 0003601
Nov 15, 2010 1:20 pm Chris_McElligottPark Status confirmed => resolved
Nov 15, 2010 1:20 pm Chris_McElligottPark Fixed in Version => 4.034
Nov 15, 2010 1:20 pm Chris_McElligottPark Resolution open => fixed
Nov 15, 2010 2:34 pm Lancefighter Note Added: 0003610
Nov 15, 2010 2:35 pm keith.lamothe Note Added: 0003611
Nov 15, 2010 2:36 pm Chris_McElligottPark Note Added: 0003612
Nov 15, 2010 2:38 pm Lancefighter Note Added: 0003613
Nov 15, 2010 2:48 pm Chris_McElligottPark Note Added: 0003621
Nov 15, 2010 2:49 pm Lancefighter Note Added: 0003622