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IDProjectCategoryLast Update
0001345AI War 1 / ClassicNote To TestJan 3, 2011 11:44 am
ReporterVampyre Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.033 
Summary0001345: Allowed strategy or AI tricked ?
DescriptionHi all,

I've noticed on your website that you say the AI has never been tricked... I'm not sure if this is an allowed tactic, or a trick at the AI, so just wanted to let you know, yours to decide.

On my last game, I tried a new strategy... Kind of things only humans could invent lol... Anyway here is what I did. I prepared my fleet. Once it reached 400 ships, I splitted it in two parts. One of 100 ships, and another one with 300 ships. I sent the lowest group to the wormhole. On the ennemy territory, more than 600 ships. When I appeared on the other side, I sent the ships running at the far end of that map. AI ships followed them all... As they were far, I sent my second group in. AI didn't noticed I was there. When they had killed all my first group ship, they went back to the gate, but totally disorganised. They came hitting my 300 ships groups one by one, which led the AI in a big fail.

Is this a trick to the AI ? Did I win a prize for having tricked it ? :p Or is it just allowed tactics ?
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rustayne

Nov 14, 2010 5:32 am

reporter   ~0003427

I would consider it a trick tactic more then anything else. There used to be that trick with transports back in the 3.xxx days, thus the speed slowdown on the outside of the planet, and transports getting a little bit of a nerf with how much damage they could soak up. I'd think if the AI didn't attack the 300 ships and disorganized, only to attack what was in range, I'd consider that a bug more so then a valid tactic.

zebramatt

Nov 14, 2010 1:11 pm

reporter   ~0003444

On what difficulty are you playing?

Vampyre

Nov 14, 2010 1:13 pm

reporter   ~0003445

On the tutorial advanced campaign... Not difficult ;-) AI is at 1 I think...

Winter Born

Nov 14, 2010 1:46 pm

reporter   ~0003450

Last edited: Nov 14, 2010 1:53 pm

Welcome to the mantis idea/bug tracker.

The AI is prety silly at low levels and comes into its own at 7+. It will still sometimes do the unexpected sometimes boneheaded moves at any level. Chris talks about the hole-in-the-wall problem with most AI (build a wall and leave one tile out of it and the AI will allways go for the hole even if all your defences are concentrated around the "hole") in his post here http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html
and more of an AI War specific section here
http://www.arcengames.com/mediawiki/index.php?title=AI_War_-_AI_Design

Vampyre

Nov 14, 2010 1:54 pm

reporter   ~0003451

Yeap, that's the part I had already read... I didn't tried at higher levels, but I was wondering if this kind of tactic could be reproduced. It didn't seemed right to me that I could disable a fleet of 600 with 400 ships... Just by sacrificing some ships at a corner of the map while my main troups invade the system... Now that I write the word sacrifice, he also talked about chess somewhere else... ;-) might finally be authorised...

Anyway, that's why I didn't stated it was a bug, but I was interogating myself about such tactics...

Winter Born

Nov 14, 2010 2:24 pm

reporter   ~0003454

Last edited: Dec 2, 2010 11:30 pm

Kiting ships around is a valid tactic as are deception, feint, and in your case sacrifice. There have been some adjustments like the speed zones and the new transport cannot unload outside 60k radius nerf. Basically if any one technique becomes so overpowered/easy that everyone does it all the time then at some point there will be an adjustment.

Issue History

Date Modified Username Field Change
Nov 14, 2010 4:40 am Vampyre New Issue
Nov 14, 2010 5:32 am rustayne Note Added: 0003427
Nov 14, 2010 1:11 pm zebramatt Note Added: 0003444
Nov 14, 2010 1:13 pm Vampyre Note Added: 0003445
Nov 14, 2010 1:46 pm Winter Born Note Added: 0003450
Nov 14, 2010 1:53 pm Winter Born Note Edited: 0003450
Nov 14, 2010 1:54 pm Vampyre Note Added: 0003451
Nov 14, 2010 2:24 pm Winter Born Note Added: 0003454
Dec 2, 2010 11:30 pm Winter Born Note Edited: 0003454
Dec 20, 2010 7:09 pm Chris_McElligottPark Status new => resolved
Dec 20, 2010 7:09 pm Chris_McElligottPark Resolution open => no change required
Dec 20, 2010 7:09 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed